Circling back to my Wargame Heartbreaker*, I’m realizing the only way I can test out what I’m working on is by creating some characters and letting them fight it out. Drat. What a drag… how ever will I survive the fun?

I’m going to start with my Witch Hunter Captain. We’ve seen him before, he’s a dashing lad and should be entertaining to stat out!
Here’s the stats as they currently stand:
-Movement (MOV): Usually 6″, can be more or less, never less than 4 or more than 12 without use of powers.
-Melee (MEL): Fighting in close contact with an enemy
-Ranged (RNG): If it shoots or fires something, this is the parent stat for using it.
-Willpower (WILL): Used for break tests and deflecting supernatural attacks
-Endurance (END): Used as the base for figuring out Hardiness, and for working out how much damage a model can take.
-Strength (STR): Base score used for determining damage dealt in melee combat. (Strength+weapon damage)
Finally, his Wound Capacity (WC) is derived from his END stat.
For the Witch Hunter Captain, I want him to be above average (d6) in a few areas, and I want him to have a few perks and hindrances that give him that witch hunter energy.
MOV: 6 MEL: 8 RNG: 10 END: 8 STR: 6 HRD: 6 WC: 8
Skills: Perception (6), Stealth (4), Faith (8), Intimidation (12), Persuasion (6), Taunt (8),
Weapons: Sword, Hellbringer (signature flintlock pistol) Range: 5/10, AP 1, DMG: 2d6, Reload 2
Armor: Thick Leathers (armor 2)
Perks: Signature Weapon (+1 to RNG with Signature Weapon), Arcane Protection (-2 on offensive spells cast against this model), Command (grants +1 to allied WILL checks within 12″), Fearless (immune to fear effects and spells)
Hindrance: Suffer Not the Witch (+1 to MEL and STR attacks against spellcasters, cannot break from combat or retreat.
That’s an awful lot to digest, and I still need to work out a points-buy system, but it’s a beginning. Now I need to work out some opponents and make sure everything flows okay.
If you’re interested in seeing the rules system I’m cobbling together here, let me know in the comments and I’ll share my progress with it!
Again, apologies for the lack of minis progress, I’m still on the mend from the fourth major abdominal surgery I’ve had in the last 2 years!
*The team “heartbreaker” was originally coined for games that were designed to be “better” than the game that inspired it, most often Dungeons & Dragons back in the day. The term was a little mean-spirited when it was coined, but I kinda like it!