The Workbench: Finished Models for August 16, 2026

I’m trying a little change-up here, realizing that adding some substance to my blog posts like a couple of my favorite bloggers do would be a good thing. Still plan on posting pics, just maybe a little more thought into the context as well!

First off the block is Moon Knight for Marvel Crisis Protocol. One of my favorite characters from the Marvel comics of my youth, he’s like Batman, but the insanity is surface level instead of suppressed. The challenge with a character like him is that white is a bastard to paint convincingly without looking like you had an accident at a chalk factory!

I went really slowly and deliberately with Mark, starting with a pretty bright undercoat of Wolf Grey, then doing a zenithal highlight with White Blue, then layering in some very subtle white glazes. I’m pretty exclusively using Pro Acryl paints these days, the pigment count seems to be pretty high, and very finely ground as well. This really helps a ton, and I’m really happy with the result!

Another MCP figure, this time a mutant menace named Avalanche. He’s also part of the super-hero A-Team, which is guys that have an “A” on their costume, like Apocalypse and Animal Man.

Avalanche also has a bit of white to him, so I used the same technique as with Moon Knight, then my standard super-hero blue. The water was painted with the same blue, just different highlights and shading. I also had some fun with the fire hydrant, which was just blocked in quickly over a dark red undercoat. Sometimes, simple is best!

On the skirmish front I painted up another couple of soldiers to use with Warhammer Empire themed groups, the first is another Witch Hunter. I’m calling her Grizelda Kaine, and she has some of the same bright color choices as my Witch Hunter captain. I’m really enjoying bright color pops in my fantasy!

There’s also a Gallant, which is a type of lesser knight from Age of Sigmar. He’s cool, and has a weirdo frog on his helmet. Since I’m really not caring much about AoS, he’ll see action in skirmish games like Frostgrave and Five Leagues from the Borderlands.

With the new edition of Necromunda coming out yesterday, I wanted to have a color test done for House Orlock. Normally I’m not a fan of this gang, but I wanted to try something quick and dirty to see how it looks.

I underpainted the mini blue with a red zenithal highlight, then went over the upper part of the mini with a lemon yellow drybrush. The bottom part of the figure is mostly washes, with metallics picked out to show some contrast. I spend some extra time on her skin and shirt, and I’m actually looking forward to painting more Orlocks now!

I’ll be playing some Necromunda solo, so if you’re interested in my thoughts on the new edition, let me know in the comments! I was going to try and arbitrate a game with some friends, but I never know week to week if my health is going to play nice with me.

And wrapping things up for this week is Marley the Ghost, part of the Moonstone Shades line that I backed a few years ago. Sadly, that all happened right around the time I got sick, so I didn’t get a chance to get any painted while recovering. Happily, I have a really cool collection of ghosts and zombies to paint now, and plan on having these done for Halloween this year! Goals are good!

Marley was really fun to paint, I used Jade and light Jade from Pro Acryl, and shaded up from there with white blends. The eyes are yellow, layered up from orange, and the robes were terra cotta with lemon yellow mixed in for highlights. This is probably my favorite mini from this month so far, and I’m really looking forward to painting more!

For this coming week I have some Black Templars to finish, as well as more MCP figs. I’m hoping to get some of the new Escher minis from Necromunda on the table as well, but we’ll see how things go!

Until next time, I hope your projects go well and you treat yourself kindly!

Warhammer AOS Kruleboyz Army Log: Grimmguttz the Shaman

I’m trying my damnedest to keep momentum going on my two horde army projects, but my general apathy towards modern GW games and the high burnout potential of large army builds really puts up some interesting barriers for me! Luckily, I really dig the Kruleboyz, they have a vibe that screams cool, and they’re fun to paint. I don’t know if painting fifty of them will be fun, but we’ll burn that bridge when we get to it.

I’m trying not to use straight up stock miniatures as much as possible, just to keep things distinctly mine. A lot of the Kruleboyz models will be masked, which is an easy conversion by just gluing spare scareshields to their faces. It looks pretty cool to me, and sparked some lore for the army, too!

Grimmguttz was feeling less than kunning. Frankly, he was feeling dizzy, and like he was about to bring up this morning’s double portion of Stankdredd Hash. He decided to hazard a peak, cracked an eye open a hair, and began to spew forth a torrent of hash the likes of which hadn’t been seen since his Stubbins, his steward and personal chef, had been allowed to arrange the Fumpin’ Day feast.

It was only after passing what appeared to be several gallons of noxious, neon vomit did Grimmguttz realize he was rotating about in the air. Each convulsion sent him spinning around faster, the colors of his stomach’s demise liberally painting the already psychedelic landscape with lurid splashes and sprays of color.

Grimmguttz bit back the next retch, swallowed it back down, and held his breath until he stopped spinning, which took close to an hour. No matter, he thought to himself, this was nowhere near the longest he had held his breath. He could wait it out.

Finally, his lurching rotation came to a blessed, lurching stop. Grimmguttz reached out daintily with an outstretched foot, then tried to tip-toe through the air to the ground. This accomplished nothing, so he whispered a threat to Gorkamorka and dove forward, gracefully striking his chin against the craggy ground.

Grimmgutz sat up, running his sore jaw and cursing quietly to himself. He suddenly realized that he wasn’t alone. “CAW!” said the crow, blinking all six of its eyes in unison. It was the largest crow Grimmguttz had ever seen, and the lurching, sickening colors strobing through landscape and air was reflected in its feathers.

“Same atcha, stoopid bird”, burped Grimmguttz, still massaging feeling into his jaw.

“CAW! CAW! CAAAAW!!!” screamed the crow, causing Grimmguttz to scramble defensively back on his ass.

“But dey is da gods!” muttered Grimmguttz, shocked at the blasphemy the crow had just uttered.

“CAW! CAAAAAAAW!” yelled the crow.

“I see, I see”, answered Grimmguttz, as a plan bloomed freshly into place in his mind. “But to do dat, dere wood ‘ave to be a heap o’ scrappin’ an frumpin’ first, speshully if’ we’s gunna get dat much Waaagh built up!”

“CAW!” agreed the crow, flapping its wings lazily.

“But even den, da gods wood sees us a comin’ miles away and fess wutt we’s a doin’ fore we had a chance a da trick!”

A wisp of purple energy started to coalesce around the bird, obscuring its appearance. Grimmguttz watched, fascinated and confused as the crow became impossible to discern from the landscape.

And with that, Grimmguttz the Kunnin’ came to in the Stankdredd marsh, sprawled on the ground next to Grakkskull’s hut. The boss looked down at the battered, nauseous wizard and let out a chuckle.

“Nice a yoos to join us, Guttz”, said the boss, strapping his scareshield to his arm. Grimmguttz stared into the face of the shield, a plan forming in his mind. A plan that would make it so the gods, even as formidable as they were, would never see Grakkskull’s krew coming…

… and even if they did, wouldn’t know who it was, until it was too late.

I’ll have more on Grakkskull and Grimmguttz, as they plot to raise enough Waaagh energy to elevate the Throne of Crows to divinity!

Warhammer Age of Sigmar Kruleboyz Army Log: Da’ Boss Arrives!

I picked up a long-dormant project over the summer, when my now scattered game group decided to get together for a weekend of Age of Sigmar‘s pretty awesome Spearhead supplement. I had the better part of a Kruleboyz Spearhead already finished, so it was time to get the rest done, which I’ll share in a separate post.

Long story short, we had a blast. My health wasn’t the best, but I still managed to get a game in with my friend Jeff, and we both had an excellent time!

This lead to all of us deciding to work on a Path to Glory league together, with a full campaign and stories to tell about our armies. Our first task is going to be to flesh out those Spearheads to 1,000 points, and for that to work, we’re going to be needing bosses! Or at least I will. Sure, I could use the Spearhead boss, he’s cool enough, but this project deserves something custom!

That’s where Grakkskull, da’ King of Crows comes in! I had this amazing Warhammer Underworlds Kruleboy leader, and after figuring out how to get more crows on the figure Grakkskull was born!

First step was coming up with some extras to make him EXTRA. I had just finished putting some Kroot together, so I had some extra meat bits and hooks. Perfect. Also, that cage on this dude’s head gave me some ideas, and I found a crow from my Cursed City box set that set more ideas in motion. Also, that whip needs to be swapped out with something stabbier, so a cleaver from a Khorn jerk should come in handy!

The crow on the trident has a key in its beak, which is one of the motivations behind Grakkskull’s madness. He just wants to find that key and unlock the stupid cage on his head! In the meantime, he had a scare shield welded to the cage so that the gods couldn’t see his schemes and thwart him.

Paint basics have been laid in, next up is detailing and basing! Then his stabgrot, Bootlick, will be joining the mob! Stay tuned for more!