Core Space is one of those games that checks all of the boxes when I’m looking for a game: cool setting, great minis, and terrain? Well, Core Space is from Battle Systems, so the terrain is kind of a given.
I still haven’t played a game of Core Space, and anyone who knows me is probably having a pretty good chuckle at my expense. Yes, there is a pretty good chance that I’ll never play a game of Core Space. I collect and paint miniatures with the assumption that some day I’ll play them, but I know that I’ll just buy more minis to paint.
That’s why there’s four boxes of Runewars minis showing up tomorrow, by the way.
One of the great things about Core Space is the crew boxes, which give you a crew of space traders all ready to go. Sure, you can recruit NPCs, and even put together a crew from other crew sets, too. But getting a box with a crew set to go, and fiction behind them? That’s cooooool.
Jonathan Weaver is the captain, and he’s heading down a dark path. He wants to make it big, and the jobs are getting harder to pull off. He’s running guns and fencing goods, and that’s making his crew feel a bit at odds.
Marlowe Chibueze is Weaver’s conscience, but he also has to be careful because he’s an augmented human, and potentially a living weapon.
Faye Millicent is the rookie, and learning her way through the universe. She’s wondering if maybe she should have thought things through a little before signing on to the Skylark.
MAC is a contracted mercenary, who is using his earnings to continuously upgrade his gear, but no one knows what his end game is.
This is the fist crew I have finished up, but I pretty much bought everything there is for the game, so there’s a ton more to come!