Mordheim: The Song of Wretched Flanders

Flanders was, as the saying goes, gifted with the wits of a rock. That may have been from the stray stone that glanced off of his forehead as a small child, or it could have been from ingesting a steady diet of rats since being separated from his family at a young age.

Fear not, gentle reader. Rats are, of course, generally good for eating, as long as one knows which are healthy, and which carry plague and other foul humors of the blood. Flanders, being rather dim, did not discern between rats that were good eating or those that were best left to molder in the gutters. He was a hungry lad, and ate whatever he came across.

Which made him rather big, surprisingly. He was lanky, muscular in a sinewy way, and rather fond of crashing about the slums of the city. While dreadfully dim, he was possessed of a enthusiasm for living, and sang loudly of all the things he loved whilst he cantered about.

He was also easy to hire for odd jobs, and many a merchant found he would work tirelessly at any labor for the promise of gruel and a dry palette to sleep upon. Some found he worked even harder for heartier fare, and would pull a wagon better than a small team of oxen if fed well.

Flanders life changed during one such job, pulling a sledge through a neighborhood affectionately dubbed “Rottersville”. This area had suffered a withering blight, and the survivors shuffled about in the alleys and sewers, flesh hanging gray from their bones.

Even the rats avoided Rottersville, but it was the fastest way from the Merchant district to the temple. Flanders was attacked by nearly a dozen of the shambling denizens, who had succeeded in pulling him to the ground when one of them started eating his arm. Then the others, smelling the aroma of fresh meat, set to it.

Flanders screamed. He screamed and screamed. He screamed until his lungs burned and his eyes stung with tears.

And then, the Angel came. Mighty arms clad in mail swung a hammer with righteous enthusiasm, each blow ringing out like a thunderbolt from the heavens.

The rotters either fled, or met their violent end.

The Angel stood over Flanders, then called to his fellows, a rag-tag group of priests, hunters, and penitents.

“Tend to this Wretch’s wounds, feed him, and when he is able, bring him to me.”

Thus did Flanders find that he was Wretched, and his heart was filled with light and joy.

Wretched Flanders is an interesting kitbash project, which came partially out of desperation. The Flagellant from the classic GW Empire line is great, especially if you’re using them with other classic GW minis. But if you put one next to a newer model, they’re REALLY short. With a good portion of my Witch Hunters warband being made up of newer models, I needed a Flagellant that looked formidable and perhaps a little scary.

I took some bits from the classic kit, like the brazier clad head, weapons, and whatever the hell that book thingy is, and added them to a stock Kruleboy Orc body. Those guys are really stringy and muscular, and using them for a human really makes them look like they’ve been to hell and back.

The final product does the job nicely, I think! I also decided it would be fun to actually draw out his character card, which is something I loved doing in the ’80s with my D&D characters. We’ll see if that’s something I keep doing as the warband fills out!

Warcrow: Battle Scarred Orcs

I have been slowly, oh-so-slowly building out and painting my Warcrow collection. Luckily, some of the earlier issues I had with Corvus Belli using Siocast to manufacture the minis have been resolved, as it appears they are using Unicool for the majority of the new minis I have seen.

Still, the Siocast is out there, and I have been working my way through my Orc units to get them out of the way before I reward myself with the Unicool sets! Even with Siocast, these early minis are really incredible, they just take some extra care and cleanup to help them shine.

This is the first unit I have finished for Warcrow, so I’m giving myself a pat on the back and a cookie. Yay, me! Now, to paint the rest of my Northern Tribes army. Which is cool, because that means I get to paint Ice Elves!

The Battle Scarred Orcs are warriors who have a place of honor in Orc culture due to the number of scars they’ve earned, but they’re still young enough that they haven’t become Revenants.

I started with a purple and blue undercoat, then layered up with the greens and bone colors. I really do need to play this game sooner than later, the mechanics seem like a lot of fun!

Fantasy Skirmish: Witch Hunter Warrior Priest

I’ve been working on building out a Witch Hunter warband for fantasy skirmish games, and with the Captain done, it was time to move on to the Warrior Priest.

The Warrior Priest I fielded in Mordheim 25 years ago was a big bruiser with a two-handed warhammer. Going through the Hexbane’s Hunters warband from Warhammer Underworlds, I realized the big hunter with the mega axe could be converted without too much fuss.

I took a two handed hammer off of a Chaos Raider, then worked out the haft so that it fit the arms of the hunter. It was a pretty simple conversion and really brings back the way my old Warrior Priest, at least in spirit!

I kept to the same tones as the Captain, then put on an oil wash for this guy. After that was settled, I went back in for some highlights, then drew an “S” on his forehead. You know, for Squidward.

Here’s the Witch Hunter group so far!

Fallout Factions: The Disciples, part two

Continuing to work on my Disciples warband for Fallout: Factions! I’m adding another base mook and a leader model this time around.

First up is a basic raider with a gun, grenades, and knife. I didn’t mess around too much with it and just did base colors with an oil wash on it.

The kneeling figure is Dixie, one of the lieutenants of the Disciples group. She’s particularly blood-thirsty, and has a ton of hacked up corpses just hanging around her barracks. Sadly, the resin on the base got hacked pretty good when I was trying to trim the pour gate, but I don’t think it ruins the figure.

I’ll be using Dixie in Fallout: Factions as a random leader or fill-in trooper, depending on the situation. Here’s the group so far!

Star Wars Legion: Empire Riot Control Squad, part two

Getting back to the Empire Riot Control Squad from Atomic Mass Games, we’re taking on the energy mace troopers today! Once again, I’m a huge fan of this entire box set.

These dudes remind me a lot of the electro mace trooper from The Force Awakens, so having two of them for this squad is pretty cool.

Painting them up wasn’t too bad, either. I went with a straight white undercoat, then used an oil wash to add the shading. The oil wash was two parts Payne’s Grey to one part burnt umber, then a liberal amount of white spirits to dilute.

Energy effects were a blue speed paint over silver, then general white highlights over the whole model after picking out the eyes and helmet rim in black. Some light damage effects on the shields, and I think I’ll call them done!

These guys look pretty cool with the KX Droids!

Marvel Crisis Protocol: Beta Ray Bill

When I was in my early teens, Walt Simonson was working on the Thor comics for Marvel. He went really hard into the whole Cosmic Fantasy aspect of the character, and somehow managed to stay incredibly close to the design aesthetic established by Jack Kirby. As a comics smitten kid with a penchant for doodling, I was smitten.

Somewhere along the line, Thor did something dumb, and Odin, being Odin, decided that Meow-meow needed to go to someone else, someone more worthy. So, the hammer made its way to Beta Ray Bill, a Korbonite warrior who was, as it turned out, pretty worthy. Look at this cover… it’s still metal as hell four decades later!

Atomic Mass Games released Beta Ray Bill for their Marvel Crisis Protocol game a couple of years back, and the box has been sitting neglected by me since then. I did paint up Ulik recently, and Bill was my reward for being a good boy and posting consistently through January and February.

Gaze upon the freaking MAJESTY of this sculpt! When you have something this amazing to work with, the miniature pretty much paints itself.

I still sometimes forget that this miniature line is part of a game and not a series of DIY collectible figurines. I guess it’s all in your mindset, right? Nightcrawler from the X-Men is up next!

Fantasy Skirmish: Setting Yourself Free

For a lot of us middle-aged wardolly junkies, Mordheim was the Alpha and the Omega of wargaming when it hit in 1999. The art design defined what Grimdark meant without losing that whimsical edge that made it great. Playing with a dozen minis meant you could get a warband together in a good weekend of hobbying. It was also built off of (I think) Fourth Edition Warhammer Fantasy Rules, so it was easy enough to learn one if you knew the other.

Todd, a respectable demon lord, and his personal Valet, Timothy.

And then, like most great things, it disappeared, unloved and scorned by its creator, like the Creature when Victor decides to cast the wretch out to pursue other endeavors.

I’ve been chasing Mordheim now for over a quarter century. The rules set feels a little antiquated now, and while there are modern contenders to the game, I’m not smitten by any of them in the same way.

A desperate thug tries to sneak up on an unwary magician

Necromunda is pretty great in its modern incarnation, but I really don’t want to have to carry around half a library worth of books to get a game in. One Page Rules is fun, but a little too simple for what I want to sink my teeth in to. Frostgrave and Five Leagues from the Borderlands both come much closer to what I’m looking for, but I’m still struggling to find that Goldilocks system that works just right for me.

So, I think I’m just going to have to write it out myself. Something that bridges that gap between crunchiness and simplicity, allows some customization, and, most importantly, is miniature agnostic.

A group of barbarians in search of a hot bath…

I’ll be starting with a Witch Hunter warband, using the ideas I have in my head to get the classic warband on the table. I have plenty of figures to build out a good roster, and that’ll help me get more of my Paint What You Got challenge figures finished.

At first, I was a little daunted about base size, since I’ll be using some modern Warhammer minis in this warband, and they have larger bases. Then I realized that I’m not bound to those restraints, as I’m working my own forge now. So, the first step in setting myself free is setting those minis free. Goodbye, lovely decorative but overly large bases, and hello 25mm classics!

I’ll be mashing up some classic GW sprues with some modern classics from the Frostgrave range, which should allow me to have some fun with the warbands.

Next up, I’ll share some of the ideas I have for the mechanics, because why not? They’re not entirely mine, but after 40 years of gaming I have a billion game systems in my head that I am going to openly pillage.

Now we’ll see how long this conviction lasts, I could do almost all of this with the 5x from x system and be just as happy!

Marvel Crisis Protocol: Web Warriors, Part One

Looks like we’re having a double dip week for Marvel Crisis Protocol, as I have a huge backlog of these minis and we’ll probably see a lot more as the month progresses!

Ghost Spider is a great character, I really enjoy reading the comics and she’s one of the highlights of the Spiderverse movies that Sony put out.

MCP’s take on the character came pretty early on, which is great. The pose is still pretty good, but I would love to see a fresh take on the character now that the team at Atomic Mass Games has really hit their stride on the sculpts.

Ben Reilly, star of the much-aligned Clone Saga from the ’90s, is another great mini from the MCP crew, I especially enjoy the Reilly Drive signpost on the base!

More to come soon, thanks for stopping by!

The Salt Mines: 40k Space Wolves

Anyone who has followed this blog for a longer period of time knows that I’ve been struggling with Warhammer 40,000 for a while. I’ve been playing off and on since 1989, and I honestly can’t stand the business model. If that game needs to be updated every three years after being in print for close to four decades? You’re doing a shit job.

He’s mean! He’s beardy! He’s not a dwarf! But he should have a hammer anyway!

Sadly, most of my friends have a bad case of 40k Fever. It’s pretty much all they want to play, so I can either NOT play games with them and happily plug away on my other projects, or I can put together something that I do like in the lore and grumble about it a lot.

Yeah, I’m a bundle of fun. People line up around the block to play games with me.

Space Wolves have always had a special place in my heart. They don’t care about the Codex Astartes, they look like they can pilot a longboat, and beards are cool. Plus, they have wolves. Wolves are cool.

I’m going to put together a total of 2,000 points for this army, for a game I really don’t like, just because the people I play with are a lot of fun and I don’t want to NOT play games with them!

Still not sure how to keep engaged enough to learn the janky ass rules without lighting it all on fire, though. Sure, One Page Rules has a good alternative, but good luck getting anyone with 40k Fever to break from the GeeDubs greed train. Grumble grumble.

I’ll have some Terminators up soon, and probably a Rhino or two. And some Bloodclaws and a Dreadnaught. That’s still not 2,000 points, but that’s what I own already, so it’ll have to do for now, hahaha!

Marvel Crisis Protocol: Medusa

I started reading comics for real when I was about 10 years old, so indulge me as I take you on a trip in the Way Back Machine to my public library in 1980. I would spend hours there every week, since we didn’t have a television, and I would often find the big compendium books of comics and lose myself on a couch for a few hours. One of those books was a big Silver Surfer collection, and there were some cross-overs with The Inhumans, who seem kinda silly to me now, but 10-year-old me loved them. Especially the Jack Kirby stuff.

Why Kirby? By today’s standards, he looks to be a bit of a hack. But if you really look at his work, especially in the ’60s, he was a master of speed and efficiency. Kirby famously had no idea how many circles Thor had on his chest, he just drew what worked for the panel. He also drew over 100 issues of various Marvel titles in 1964… which is insane.

Plus, the dude drew this, and as we all know, everyone wins when a Nazi gets punched

Kirby’s other big strength was an understanding of what works with four colors. We can learn a ton from the dude as miniature painters! Hulk doesn’t wear purple pants because they were the rage in 1963. He wears them because purple complements green on the color wheel, and we want our subjects to pop. Half the time I pull a blank on a color scheme for a miniature, I’ll just look at old four color comics and find something that works… and it always works.

Decades after her debut, artists are paying tribute to Kirby by keeping what works, working. Art by the incomparable Terry and Rachel Dodson.

For the Marvel Crisis Protocol Medusa miniature, I wanted to make sure to honor the original color scheme. Luckily, most everyone since Kirby has stuck to the purple costume. It looks great with the red hair, and really draws the eye straight to the miniature!

I have to give huge props to Atomic Mass Games for this Medusa sculpt. My wife hardly ever comments on the minis on my workbench, but the second she saw Medusa, she was suddenly paying a lot of attention. In thirty years together, she’s patiently endured my hobby, but actual interest in a figure has been rare!

Looking back at the Dodson art, though, I’m debating going back in and doing the mask, gloves and boots in black. Regardless, this is a fantastic take on a classic character from Atomic Mass Games!