The Workbench: Finished Models for September 13th, 2026

With last week being dominated by Trench Crusade, I thought it would be good to check back in with the overall backlog and see how things are moving along!

Black Templars Project

My friend Jackson is just about the best person you could hope to know. I’ve been fortunate to have quite a few friends like that, which is great for me! Jackson has a huge Black Templars army and I was happy to get in there and start painting them up. It’s funny, because this batch is the latest in a project that has been going on for about 7 months, I should probably post the rest of them sometime!

The Battle Standard Bearer is a fun one, still a little over-wrought with fiddly detail for my liking but I can’t deny the final product looks pretty spiffy. (Jackson has his own basing scheme that he likes to do, so that’s why the bases are unfinished)

I have no idea what this tank is, it’s a transport of some sort, but I stopped paying attention to what worked with Space Marines when Primaris stuff came out and made Rhinos useless. Getting rid of Rhinos would be like taking Space Mountain out of Disneyland. I’m against it. Still, the transport does look cool, it’s floaty, and reminds me of my Uncle’s El Camino.

Also not sure on the rest of these dudes, they have swords and shields, and I like knights. So I guess they are knights now? Fun to paint regardless.

And this last guy looks like a Chaplain. A big, grumpy chaplain.

Dracula’s America

Still plugging away at this warband, which I’ll be using Gangfight rules for when they’re ready to rock. There are two Draugur gunslingers and the vampire boss, all are 28mm metal casts from Northstar Military Figures in England. After painting a metric ton of Space Marines, I am really loving the opportunity to paint a classic feeling sculpt. I know they’re lacking in detail, but they just ooze personality, and I love knowing someone sculpted these by hand and cast them the old way. Not a knock against modern production methods, but I love the old method. It puts me in a very happy place!

Marvel Crisis Protocol: The Living Mummy

This guy makes me so damned happy. As previously discussed, I am a sucker for the old 70’s monster craze that hit Marvel and DC. The Living Mummy made his debut in I think 1974, and had sporadic releases for a few decades. He’s never been anything more than a minor character, so getting a really good miniature for him is part of why Marvel Crisis Protocol keeps me in its thrall. Fun stuff.

Warhammer 40,000: Orks

This is the project I’ll be working on the most for the next week or two, just getting the Orks from the new Armageddon boxed set finished. The New Antioch warband project from Trench Crusade was really satisfying to finish, and now I’m thinking that I’ll be approaching most of my projects like that. Just getting into a squad or two and getting them done, and being satisfied that they’re not sitting in the queue waiting forever for me to get to them.

I’m painting these guys up as Deathskulls, which will be fun since they steal everything they can get their hands on. That will help me keep off the boredom once the box set is done, I’ll be taking bits from other armies and adding them to kits to make it look like they’re just booting around with looted gear.

As for 11th edition 40k, I owe it a little debt for the freedom it gave me. I played a couple of games, bounced right off of the rules, the terrain layout, and the constant re-rolls (constant re-rolls feel like sloppy writing to me). This led me to pull out my old 4th edition books, and I remembered what I liked about 40k at the turn of the Milennium.

I like choice. I like fussing about with a list, buying wargear, building out the flavor of the unit. I could care less about meta, I just want to tell a story when I play a game. There is not a single person I know that’s interested in trying 4th out, so I’ll be doing anything I do with these minis on my own.

Which is freedom, frankly. 4th edition is far from perfect, but it’s fun for me, I know what I need to fix to make it work a little better, and I can build narrative lists that tell the kind of stories I want to tell with dice.

I have some Red Corsairs, Space Wolves, Inquisition, and Eldar Raiders that I’ll be building out to help tell those stories, but since this is just for me and NOT something that has to chase new rules collections, I’ll just be taking my time and getting this stuff together as the urge hits me.

After the orks, I’ll be tackling the new Trench Crusade two player box, and rounding out my Konflikt ’47 groups as well.

Until next time, friends! May the point of your brush remain ever sharp!

Oops, I Did a Trench Crusade

Really, folks, I tried. It wasn’t for me, I said, fooling no one. It’s too gross, I said, not seeing past the butchered bits on some of the minis. It’s just another game, I said…

Then I looked at who had made Trench Crusade, and it’s literally a who’s who of designers that built my favorite game of all time, yes, the glorious brains that made Mordheim had assembled again, like the Avengers but probably more middle-aged and myopic. I thumbed through the rules, and the mechanics of the game system rolled over my eyes and directly into my brain.

This is the first time in nearly a decade that the rules to a game system have stuck with me just from reading the book. I know there’s some fine-tuning I’ll need to do, but the system is ridiculously simple and elegant at the same time.

I was still safe, though. I’m trying to stay away from resin minis because we just don’t know the long term health risks, and my doctors have encouraged me to just maybe not mess with something potentially toxic. Sadly for my wallet, that all changed when I stopped by my FLGS last week.

Glorious, beautiful, and down right dynamic plastic Trench Crusade figs were sitting there, playing a high-stakes game of chicken with my wallet. My wallet lost. I won.

Everything I love about plastic miniatures is front and center with the troops choices. You can put the weapons and heads you want on the bodies you want. Even the elites and command have a number of options, so you can just make what you want.

And as opposed to the modern GW system of “this is your dude, you get EXACTLY this and can’t change the weapons!”, you can put together pretty much whatever you want within certain limits. The Old World and Necromunda seem to be the only games that let you shop for gear, and that’s one of the reasons why I seem to like those two games… I want to shop, dammit!

This is the first time since Wild West Exodus that I bought some boxes of minis, went home, put them together, and just painted everything in a few days. It was amazing. I had the best time, and now I have 90% of a finished warband.

It’s also the first time ever that I’ve painted the entirety of a plastic range of miniatures, but that’s just because these just launched and there aren’t that many out yet.

Archon Studios did an amazing job with these minis, and the command and elite models are as good as anything I’ve picked up from GW.

My leader, the Hauptman I’ve name Karolina Katzenbach, has a tank-splitter sword and machine gun. She looks like she laughs in the face of danger!

The Feldkaplan (Field Chaplan) has wooden wings and a huge breaker sword, and literal Holy Hand Grenades. The fact that this warband is from New Antioch is not lost on me, either.

Sniper Priests blind themselves and let The Almighty aim their guns for them. They look so freaking cool.

Strosstruppen (shock troopers) come with a variety of weapons, my favorite is the guy with the sword and shield. I painted a praying skeleton with halo on the shield, just for fun.

And the yeoman are just basic cannon fodder, but the unit musician has a glockenspiel, so I imagine he’s got to be the first to die. Just thinking about someone clunking away on one of those while you’re trying to fight makes me laugh a bit…

Overall, great models, great game, and only as gross as you want it to be. And best of all, I’ve actually managed to talk a friend into coming up for air from 40k to check out the game, so I’ll make sure to let you all know how it goes!

The Workbench: Finished Models for August 23, 2026

Another week down, and another check in with finished models off of my workbench!

Projects that are ON the bench but not yet finished: Heroclix Kingpin and Sin, 6 Black Templars, 1 Black Templar Land Raider, and some pickup-truck for hillbilly marines or something. Not sure, the Black Templars are for a friend, but they’re cool looking knights in my head! Also, Gladiator from Marvel Crisis Protocol.

This week’s finished models!

Elsa Bloodstone, Marvel Crisis Protocol

She has super-strength, loves guns, and considers being British a super-power! It’s Elsa Bloodstone, ass-kicking Monster Hunter and all around fun character to paint. This mini has been sitting in my back-log for years now, and the Midnight Sons faction is one I’ll be holding on to for MCP.

Orange is not a color I play with often, and I think I’m going to have to change that!

Carpathian Gunslinger, Dracula’s America

I love the concept of the game, but the rules are just not my thing. Still, great concept. I’ll be using these models for Silver Bayonet instead, which is great. I have had these guys sitting on a shelf for years, so it’s great getting some paint on him. Plus, I’m really enjoying these hand-sculpted casts, there’s something incredibly charming about painting the old-school stuff.

Austrian Paranormal Investigator, Silver Bayonet

Another rescued straggler from the back-log, I seriously love the no-nonsense look of the guy. Like I said a little earlier, there is something really gratifying about painting up something that isn’t 5,000 skulls bolted to a headpiece. This mini is solid pewter, one piece, and cool as hell.

I have some shacks and blasted buildings that would go really well in a Silver Bayonet game, so as soon as I get his unit painted up, I think I’ll be diving straight into this as my first solo game/battle report.

Hawkeye and Enchantress, Marvel Heroclix repaints

You can tell how simple these sculpts are, especially after seeing the Elsa Bloodstone mini above. These presented different challenges, and you can tell the newer Hawkeye mini has a lot more going on with the sculpt. But there is something really unexpectedly amazing going on with the Enchantress mini; she’s a very good early sculpt for Heroclix, and just radiating personality.

The Enchantress mini is proving to me EXACTLY what I was hoping to find when taking on this Heroclix repainting project– these minis are much better than they initially look, and with a little love and a little more work, there’s a world of cool toys that can be had for a very small amount of money.

There is no denying that the Elsa miniature is a better sculpt, and she was an absolute joy to paint for completely different reasons than Enchantress. But I find myself really proud of the Enchantress miniature, she was a challenge, and she rewarded my work and patience.

This was an absolute joy. What an amazing hobby we have!

Mordheim: The Song of Wretched Flanders

Flanders was, as the saying goes, gifted with the wits of a rock. That may have been from the stray stone that glanced off of his forehead as a small child, or it could have been from ingesting a steady diet of rats since being separated from his family at a young age.

Fear not, gentle reader. Rats are, of course, generally good for eating, as long as one knows which are healthy, and which carry plague and other foul humors of the blood. Flanders, being rather dim, did not discern between rats that were good eating or those that were best left to molder in the gutters. He was a hungry lad, and ate whatever he came across.

Which made him rather big, surprisingly. He was lanky, muscular in a sinewy way, and rather fond of crashing about the slums of the city. While dreadfully dim, he was possessed of a enthusiasm for living, and sang loudly of all the things he loved whilst he cantered about.

He was also easy to hire for odd jobs, and many a merchant found he would work tirelessly at any labor for the promise of gruel and a dry palette to sleep upon. Some found he worked even harder for heartier fare, and would pull a wagon better than a small team of oxen if fed well.

Flanders life changed during one such job, pulling a sledge through a neighborhood affectionately dubbed “Rottersville”. This area had suffered a withering blight, and the survivors shuffled about in the alleys and sewers, flesh hanging gray from their bones.

Even the rats avoided Rottersville, but it was the fastest way from the Merchant district to the temple. Flanders was attacked by nearly a dozen of the shambling denizens, who had succeeded in pulling him to the ground when one of them started eating his arm. Then the others, smelling the aroma of fresh meat, set to it.

Flanders screamed. He screamed and screamed. He screamed until his lungs burned and his eyes stung with tears.

And then, the Angel came. Mighty arms clad in mail swung a hammer with righteous enthusiasm, each blow ringing out like a thunderbolt from the heavens.

The rotters either fled, or met their violent end.

The Angel stood over Flanders, then called to his fellows, a rag-tag group of priests, hunters, and penitents.

“Tend to this Wretch’s wounds, feed him, and when he is able, bring him to me.”

Thus did Flanders find that he was Wretched, and his heart was filled with light and joy.

Wretched Flanders is an interesting kitbash project, which came partially out of desperation. The Flagellant from the classic GW Empire line is great, especially if you’re using them with other classic GW minis. But if you put one next to a newer model, they’re REALLY short. With a good portion of my Witch Hunters warband being made up of newer models, I needed a Flagellant that looked formidable and perhaps a little scary.

I took some bits from the classic kit, like the brazier clad head, weapons, and whatever the hell that book thingy is, and added them to a stock Kruleboy Orc body. Those guys are really stringy and muscular, and using them for a human really makes them look like they’ve been to hell and back.

The final product does the job nicely, I think! I also decided it would be fun to actually draw out his character card, which is something I loved doing in the ’80s with my D&D characters. We’ll see if that’s something I keep doing as the warband fills out!

Warcrow: Battle Scarred Orcs

I have been slowly, oh-so-slowly building out and painting my Warcrow collection. Luckily, some of the earlier issues I had with Corvus Belli using Siocast to manufacture the minis have been resolved, as it appears they are using Unicool for the majority of the new minis I have seen.

Still, the Siocast is out there, and I have been working my way through my Orc units to get them out of the way before I reward myself with the Unicool sets! Even with Siocast, these early minis are really incredible, they just take some extra care and cleanup to help them shine.

This is the first unit I have finished for Warcrow, so I’m giving myself a pat on the back and a cookie. Yay, me! Now, to paint the rest of my Northern Tribes army. Which is cool, because that means I get to paint Ice Elves!

The Battle Scarred Orcs are warriors who have a place of honor in Orc culture due to the number of scars they’ve earned, but they’re still young enough that they haven’t become Revenants.

I started with a purple and blue undercoat, then layered up with the greens and bone colors. I really do need to play this game sooner than later, the mechanics seem like a lot of fun!

Fantasy Skirmish: Witch Hunter Warrior Priest

I’ve been working on building out a Witch Hunter warband for fantasy skirmish games, and with the Captain done, it was time to move on to the Warrior Priest.

The Warrior Priest I fielded in Mordheim 25 years ago was a big bruiser with a two-handed warhammer. Going through the Hexbane’s Hunters warband from Warhammer Underworlds, I realized the big hunter with the mega axe could be converted without too much fuss.

I took a two handed hammer off of a Chaos Raider, then worked out the haft so that it fit the arms of the hunter. It was a pretty simple conversion and really brings back the way my old Warrior Priest, at least in spirit!

I kept to the same tones as the Captain, then put on an oil wash for this guy. After that was settled, I went back in for some highlights, then drew an “S” on his forehead. You know, for Squidward.

Here’s the Witch Hunter group so far!

Fallout Factions: The Disciples, part two

Continuing to work on my Disciples warband for Fallout: Factions! I’m adding another base mook and a leader model this time around.

First up is a basic raider with a gun, grenades, and knife. I didn’t mess around too much with it and just did base colors with an oil wash on it.

The kneeling figure is Dixie, one of the lieutenants of the Disciples group. She’s particularly blood-thirsty, and has a ton of hacked up corpses just hanging around her barracks. Sadly, the resin on the base got hacked pretty good when I was trying to trim the pour gate, but I don’t think it ruins the figure.

I’ll be using Dixie in Fallout: Factions as a random leader or fill-in trooper, depending on the situation. Here’s the group so far!

Star Wars Legion: Empire Riot Control Squad, part two

Getting back to the Empire Riot Control Squad from Atomic Mass Games, we’re taking on the energy mace troopers today! Once again, I’m a huge fan of this entire box set.

These dudes remind me a lot of the electro mace trooper from The Force Awakens, so having two of them for this squad is pretty cool.

Painting them up wasn’t too bad, either. I went with a straight white undercoat, then used an oil wash to add the shading. The oil wash was two parts Payne’s Grey to one part burnt umber, then a liberal amount of white spirits to dilute.

Energy effects were a blue speed paint over silver, then general white highlights over the whole model after picking out the eyes and helmet rim in black. Some light damage effects on the shields, and I think I’ll call them done!

These guys look pretty cool with the KX Droids!

Marvel Crisis Protocol: Beta Ray Bill

When I was in my early teens, Walt Simonson was working on the Thor comics for Marvel. He went really hard into the whole Cosmic Fantasy aspect of the character, and somehow managed to stay incredibly close to the design aesthetic established by Jack Kirby. As a comics smitten kid with a penchant for doodling, I was smitten.

Somewhere along the line, Thor did something dumb, and Odin, being Odin, decided that Meow-meow needed to go to someone else, someone more worthy. So, the hammer made its way to Beta Ray Bill, a Korbonite warrior who was, as it turned out, pretty worthy. Look at this cover… it’s still metal as hell four decades later!

Atomic Mass Games released Beta Ray Bill for their Marvel Crisis Protocol game a couple of years back, and the box has been sitting neglected by me since then. I did paint up Ulik recently, and Bill was my reward for being a good boy and posting consistently through January and February.

Gaze upon the freaking MAJESTY of this sculpt! When you have something this amazing to work with, the miniature pretty much paints itself.

I still sometimes forget that this miniature line is part of a game and not a series of DIY collectible figurines. I guess it’s all in your mindset, right? Nightcrawler from the X-Men is up next!

Fantasy Skirmish: Setting Yourself Free

For a lot of us middle-aged wardolly junkies, Mordheim was the Alpha and the Omega of wargaming when it hit in 1999. The art design defined what Grimdark meant without losing that whimsical edge that made it great. Playing with a dozen minis meant you could get a warband together in a good weekend of hobbying. It was also built off of (I think) Fourth Edition Warhammer Fantasy Rules, so it was easy enough to learn one if you knew the other.

Todd, a respectable demon lord, and his personal Valet, Timothy.

And then, like most great things, it disappeared, unloved and scorned by its creator, like the Creature when Victor decides to cast the wretch out to pursue other endeavors.

I’ve been chasing Mordheim now for over a quarter century. The rules set feels a little antiquated now, and while there are modern contenders to the game, I’m not smitten by any of them in the same way.

A desperate thug tries to sneak up on an unwary magician

Necromunda is pretty great in its modern incarnation, but I really don’t want to have to carry around half a library worth of books to get a game in. One Page Rules is fun, but a little too simple for what I want to sink my teeth in to. Frostgrave and Five Leagues from the Borderlands both come much closer to what I’m looking for, but I’m still struggling to find that Goldilocks system that works just right for me.

So, I think I’m just going to have to write it out myself. Something that bridges that gap between crunchiness and simplicity, allows some customization, and, most importantly, is miniature agnostic.

A group of barbarians in search of a hot bath…

I’ll be starting with a Witch Hunter warband, using the ideas I have in my head to get the classic warband on the table. I have plenty of figures to build out a good roster, and that’ll help me get more of my Paint What You Got challenge figures finished.

At first, I was a little daunted about base size, since I’ll be using some modern Warhammer minis in this warband, and they have larger bases. Then I realized that I’m not bound to those restraints, as I’m working my own forge now. So, the first step in setting myself free is setting those minis free. Goodbye, lovely decorative but overly large bases, and hello 25mm classics!

I’ll be mashing up some classic GW sprues with some modern classics from the Frostgrave range, which should allow me to have some fun with the warbands.

Next up, I’ll share some of the ideas I have for the mechanics, because why not? They’re not entirely mine, but after 40 years of gaming I have a billion game systems in my head that I am going to openly pillage.

Now we’ll see how long this conviction lasts, I could do almost all of this with the 5x from x system and be just as happy!