My first warband is finished, and I have written up my first roster. And I think rosters are boring as hell. So, I designed some cards to keep track of my warband on!
They’re designed to fold in half and slide into a regular sized sports card sleeve. I’m working on more designs for other magical disciplines in the game, but these have me pretty happy, and a lot more psyched for a game.
If you want to use the card design, feel free. I have attached the PDF below, so you can add whatever elements that make it work for your game!
The full warband is finished, with names and everything! This is the Band of Bones, centered around a Necromancer and her little sister. Here’s the roster:
Diaphne Despaine was once the heir to an enormously wealthy and influential family. When she reached her late teens, she began to withdraw from friends and loved ones, and rumors began to circulate around the city that she was dabbling in the Dark Arts. Diaphne was confronted by her father, who was surprised to find not only Diaphne, but her younger sister Delphine working together to reanimate the corpse of a child who had been missing for some time. Disgusted, their father banished them from his home. Now the Despaine sisters wander the Deadlands, searching for the magics they would need to raise an army to take back their home. The sisters have gathered a small, yet loyal following, who have taken to calling themselves the Band of Bones.
The first soul to swear loyalty to the Despaines was Mikesh, a penitent Barbarian seeking enlightenment in the Deadlands. Mikesh claims he can see the Goddess of Death working her magics through the sisters, and has pledged eternal fealty to their cause. Next came “Lucky” Frink, a Man-at-Arms who has somehow managed to elude death’s embrace, despite suffering grievous wounds in service to the Despaine Sisters. Frink believes the Necromancers are the secret to his longevity, and that it’s in his best interest to stay in their employ.
Two Toofs and Smiley Sim are less loyal than greedy. The Despaine Sisters pay well for protection, and Two Toofs is saving up for more “teefs.” Smiley Sim is very good at swinging his mace, and finds a lot of happiness in crushing skulls.
Handsome Jank is a disgraced knight from the Northlands, and has sworn his heart to Delphine. She, in turn, has told him she will wed him, but only after he has died in her service a dozen times. He appears to be about half-way there. Gasbag was a farmhand, but his love of fermented foods made him unpopular with his family. He still wields the sickle he used to harvest their heads.
Dim Dugg and Deadeye Gormush are twin brothers, born of a barren fishmonger and cast out with the nets. They lived on fish entrails and snails until they were old enough to fight, at which point they fell in with the local thieve’s guild. Dim Dugg isn’t the brightest bulb in the bunch, but he has deft fingers and a keen eye for traps. Deadeye is somehow a crack shot with his bow, despite being nearly blind from drinking turpintine as a child.
That’s the Band of Bones, kids! Next up I’m going to work on some terrain to play on, including a blasted tower that should add a lot of sniper perches for Deadeye and Two Toofs!
I’ve been spending a lot of time painting miniatures again. It’s been pretty therapeutic, and that has led me to actually finding a group of people I can game with occasionally without wanting to kill everyone. It’s been nice, and not something I realized I was missing so badly.
Sometimes, it’s nice to push little plastic monsters into other little plastic monsters and see what happens.
Frostgrave caught my eye about a year ago, mostly because it keeps being compared to Mordheim, the great-grandparent of fantasy skirmish wargames. After looking over the rules, I think Frostgrave might be the better game. The rules are less convoluted, yet there is still plenty of flavor and character packed into the rules.
So, I decided to paint up a warband. The first group I put together was a bunch of dwarves, centered around an Elemental wizard. I rounded up some cool minis, mostly from the Wizkids Deep Cuts line. But something happened:
I must have bought them a year ago and forgot about them when we moved. They are multi-piece models, and you can put a bunch of creepy little dudes together for about $35. So, the dwarves went onto the project shelf, and the hunt for proper wizards to lead the band began!
I found these Human Wizards in the Wizkids Pathfinder line, and figured I could do some customizing to make them a little less cheesecakey. I cut the heads off of both, sculpted some cowls with epoxysculpt, and added a couple of hooded heads from the cultists box. I’ll add some pics on the next post, but they look pretty cool.
Next up was the warband, I decided to go with a death cult to make things ominous. One PVC mini Barbarian from the Reaper Bones line joined seven cultists from the boxed set, and then it was paint time!
I went with reds, browns, and dark grays for this project. The initial colors were blocked in first, with some preliminary shading and highlighting. This was about four hours of work, and I was getting a little frustrated with the reds.
Night two, and I fixed the frustrating reds. The shading I had used was too heavy handed, and the highlights weren’t showing through well enough. I’m much happier now! Bases were textured with ground cork, and finishing details will start tomorrow. Hopefully, I’ll have my light box finished, and I can get some good detail shots of the finished figures!
What’s coming after that? Well, I need an ancient city to play on. And knowing the way my brain works, I won’t play until the terrain is done!