The Wake-Up Call

As some of you may know, I have been grappling with a rogue pancreas since the end of 2023. The pancreas is a bit of a diva, and when it feels like it’s being mistreated, all hell breaks loose.

Four major abdominal surgeries and tens of thousands of dollars in out of pocket expenses later, I’m, a not in the best shape. The body is still strong, but that pancreas has it out for me. And that’s okay. It’s part of me, and I forgive it for behaving the way it has. But, as time goes on, I am becoming more and more aware that a peaceful descent into old age is probably not in the cards for me.

And that’s okay. We all do the best we can with the cards we’re dealt, and I have had a brilliant go at it. I will continue to do so. Life is such a precious, fleeting thing, and I’m going to wring everything I can out of whatever is left of it, whether that’s three or thirty years

Two weeks ago, a younger friend of mine passed peacefully in his sleep. Honestly, that’s a gift. I’ve had a lot of friends die, and this one was the first that hasn’t been something tragic and avoidable. He will be remembered well, and at no point will anyone be torturing themselves wondering whether they could have done something. It was simply his time, and he went peacefully and well loved.

What a fucking gift. I love that for him, and for his family. He’s leaving a whole where he was, just like we all do when we move on, but it’s a life that will be looked back on with joy.

Except there is one little thing that needs to be sorted by his lovely family, and that hit home harder than anything.

He was a collector. A MIGHTY collector. He had a good job, he was single, didn’t have kids, owned his own home, and had no conflicts when it came to dropping a thousand dollars on a limited edition Transformer.

His family buried him yesterday. Today, they’re tackling the house, and his collections. Frankly, they’re buried. His sister send a message- “his desk is just covered in boxed Optimus Prime figures”.

How do you help someone navigate that? That’s just the freaking desk.

I’m looking at my own collection. I’ve already down-graded greatly, but there’s still probably a thousand unpainted minis in that collection, and if I hadn’t had to stop working because of The Diva, there would be more.

As much as I adore this hobby, the thought of my wife texting a friend about how many zombies are sitting on a shelf above my desk right now is heart breaking. No one should have to go through that.

I know from other friends that have passed that collections are largely worthless once the person that collected them is gone. My grandfather’s prized stamp collection was un-wanted by everyone in the family, and we settled on a few hundred bucks just to get the metric ton of stamps out of the way.

Another friend of mine passed a decade or so ago, and his nieces and nephews inherited some cool toys and some graphic novels. Everything else was either donated to schools, and when the patience was worn thin, straight to the landfill.

I don’t want to put my family through that, no matter what time I have left. As weird as this sounds to type, it sounds even weirder to say it aloud- I can’t in good conscience put anyone I love through that. For the first time in 40 some odd years of miniature collecting, I think it’s time to make a clean break.

That doesn’t mean that I’m getting out of the hobby, it just means that I need it to mean something more than it has. I’ve been going through a small mountain of painted (and a larger mountain of unpainted) miniatures, and most of it simply needs to go. I’ve had some success posting some on EBay, which helps the medical bills, and some are just finding new homes with friends.

What stays behind will be more personal to me. Necromunda and Mordheim were always my favorite games, so that’s what stays. Anything that can be adapted to those games, or homebrews of those games, may have a chance at staying.

Everything else? That’s a distraction, a dalliance from a fevered hobby addled brain, a nice distraction from the monsters that are making sure our children inherit a Mad Max movie. It’s all in some stage of going or another.

This is hard! I’m navigating a lot of emotion over some of this stuff, and realizing a lot of that is addiction. That’s fine, I can work through that. Still, it’s way harder than I ever anticipated.

To rip the band-aid off, I started with stuff that I have always found some comfort in, mainly the X-Men and Avengers figs from Marvel Crisis Protocol. Finding new homes for this stuff doesn’t diminish the joy I found in painting them, and maybe their new owners will pick up on some of that joy when they get them.

I’ll be shifting the emphasis of my posts towards this process a little more, and posting the results of what actually stays as well. I have some ideas for kitbash projects that will be a lot of fun, so stick around! It’s going to be a hobby rollercoaster around here!

Take care, friends.

Leigh

DIY Wargaming: Fleshing Out a Character

Circling back to my Wargame Heartbreaker*, I’m realizing the only way I can test out what I’m working on is by creating some characters and letting them fight it out. Drat. What a drag… how ever will I survive the fun?

I’m going to start with my Witch Hunter Captain. We’ve seen him before, he’s a dashing lad and should be entertaining to stat out!

Here’s the stats as they currently stand:

-Movement (MOV): Usually 6″, can be more or less, never less than 4 or more than 12 without use of powers.

-Melee (MEL): Fighting in close contact with an enemy

-Ranged (RNG): If it shoots or fires something, this is the parent stat for using it.

-Willpower (WILL): Used for break tests and deflecting supernatural attacks

-Endurance (END): Used as the base for figuring out Hardiness, and for working out how much damage a model can take.

-Strength (STR): Base score used for determining damage dealt in melee combat. (Strength+weapon damage)

Finally, his Wound Capacity (WC) is derived from his END stat.

For the Witch Hunter Captain, I want him to be above average (d6) in a few areas, and I want him to have a few perks and hindrances that give him that witch hunter energy.

MOV: 6 MEL: 8 RNG: 10 END: 8 STR: 6 HRD: 6 WC: 8

Skills: Perception (6), Stealth (4), Faith (8), Intimidation (12), Persuasion (6), Taunt (8),

Weapons: Sword, Hellbringer (signature flintlock pistol) Range: 5/10, AP 1, DMG: 2d6, Reload 2

Armor: Thick Leathers (armor 2)

Perks: Signature Weapon (+1 to RNG with Signature Weapon), Arcane Protection (-2 on offensive spells cast against this model), Command (grants +1 to allied WILL checks within 12″), Fearless (immune to fear effects and spells)

Hindrance: Suffer Not the Witch (+1 to MEL and STR attacks against spellcasters, cannot break from combat or retreat.

That’s an awful lot to digest, and I still need to work out a points-buy system, but it’s a beginning. Now I need to work out some opponents and make sure everything flows okay.

If you’re interested in seeing the rules system I’m cobbling together here, let me know in the comments and I’ll share my progress with it!

Again, apologies for the lack of minis progress, I’m still on the mend from the fourth major abdominal surgery I’ve had in the last 2 years!

*The team “heartbreaker” was originally coined for games that were designed to be “better” than the game that inspired it, most often Dungeons & Dragons back in the day. The term was a little mean-spirited when it was coined, but I kinda like it!

DIY Wargaming: Pillaging from the Best

I’ve been going on a lot lately about wanting to build out a game system that works for me and my tabletop preferences. If you’ve read this blog at all, you’ll know that I’m frustrated with a lot of what Games Workshop calls rules these days, and that I’ve found a lot of other games that are too hot, too cold, too firm, too soft, and nothing that’s just right. Yup, I’m Goldilocks. And none of these damned bears have anything I want.

Just your standard group of Beastmen, Beastmen who need stats! (from my collection)

I spent the better part of February valiantly trying to hammer out my own system, jabbering like a hundred crazed monkeys clanging away at the keyboard. And just like those metaphorical monkeys, I produced a mighty heap of, you guessed it, gibberish.

Game design, it turns out, is really tricky. I’m not an un-clever person, but the web I was weaving myself into was getting pretty sticky. I was getting stuck. I should ease off on metaphors

So, like many people before me have done, I am going to pillage my way through stacks of inspiration that are currently lining my bookshelves. I have collected a massive library of game rules over the years, so I have plenty of sources of inspiration to draw from!

After going through everything, I think a bit of what I am looking for can be adapted from the Savage Worlds role playing system. It’s a universal system that is setting agnostic, and I like the base mechanics. After spending a little time under the hood, I think that stripping out the RPG elements and focusing on the stuff I like will give me a good framework to build off of.

Is there a way Cyberpunk dudes can fight Beastmen? I guess we’ll find out! (from my collection)

One of the things I was working on in my own homebrew system was a way to use different polyhedral dice to represent skill levels and attributes. Savage Worlds does something similar, but they’ve been at it for 30 years and have done a bit of streamlining that flows a lot smoother than the aberration I was building.

Basically, each Attribute or skill is ranked as d4, d6, d8, d10, or d12, with the higher numbers being better than lower. Since Savage Worlds is an RPG, there’s a ton of skills and special effects baked into the system, some of which work with a table top skirmisher, some of which absolutely don’t. That’s fine, I can work that part out. Mostly I’ll be using the Attribute system as a springboard for everything else. I’m throwing about 1/3 of that out, though, because it’s a little clunky for the flow I’m looking for on the table.

At the end of the day, I want a system that lets me put Cyberpunk assassins, Beastmen, and murderous orphans on the same table. Not all the time, mind you, just when the spirit hits me! (from my collection)

There are aspects of other games, like Relicblade, Necromunda, Mordheim, and Frostgrave that I’ll be adapting as well. The biggest challenge currently is developing a points buy system to give some approximation of balance, but that’s not going to be impossible… I hope!

Apologies for the lack of minis progress in this post, I am recovering from surgery and can’t spend much time sitting at my paint station yet!

Fantasy Skirmish: Witch Hunter Warrior Priest

I’ve been working on building out a Witch Hunter warband for fantasy skirmish games, and with the Captain done, it was time to move on to the Warrior Priest.

The Warrior Priest I fielded in Mordheim 25 years ago was a big bruiser with a two-handed warhammer. Going through the Hexbane’s Hunters warband from Warhammer Underworlds, I realized the big hunter with the mega axe could be converted without too much fuss.

I took a two handed hammer off of a Chaos Raider, then worked out the haft so that it fit the arms of the hunter. It was a pretty simple conversion and really brings back the way my old Warrior Priest, at least in spirit!

I kept to the same tones as the Captain, then put on an oil wash for this guy. After that was settled, I went back in for some highlights, then drew an “S” on his forehead. You know, for Squidward.

Here’s the Witch Hunter group so far!

Fantasy Skirmish: Witch Hunter Captain

I’m still working on a system for statting out my fantasy minis, but until then, I’ll keep on posting progress on figures!

The Witch Hunters faction from Mordheim was one of my favorites, with lots of fanatical idiots running around causing all kinds of trouble for anyone else on the board. I knew getting started that I needed a strong showing from a faction similar to that, and there’s nowhere better to start than with a leader!

This mini is from a Warhammer Underworlds box that I’ve had kicking around for ages, and while he’s really tall compared to most of my minis, I figure he probably grew up with a lot of access to high quality foods. Yay! I found a way to grapple with scale creep!

This whole box is great, with three hunters and a couple of hounds. The captain has enough extra stuff on his belt that he shouldn’t be hard to stat out when I finally get a system worked out. I also want to add a mini to this group that’s sole function is to load pistols!

I decided to do something new with Rolf, and added some orange and purple tones to his clothing. I’ve been set on this whole “middle ages=drab earth tones” mindset for a while, so I want to shake things up and add some colors that I normally don’t play with much!

Next up will be a warrior priest. With a HUGE hammer, because of reasons.

Fantasy Skirmish: Setting Yourself Free

For a lot of us middle-aged wardolly junkies, Mordheim was the Alpha and the Omega of wargaming when it hit in 1999. The art design defined what Grimdark meant without losing that whimsical edge that made it great. Playing with a dozen minis meant you could get a warband together in a good weekend of hobbying. It was also built off of (I think) Fourth Edition Warhammer Fantasy Rules, so it was easy enough to learn one if you knew the other.

Todd, a respectable demon lord, and his personal Valet, Timothy.

And then, like most great things, it disappeared, unloved and scorned by its creator, like the Creature when Victor decides to cast the wretch out to pursue other endeavors.

I’ve been chasing Mordheim now for over a quarter century. The rules set feels a little antiquated now, and while there are modern contenders to the game, I’m not smitten by any of them in the same way.

A desperate thug tries to sneak up on an unwary magician

Necromunda is pretty great in its modern incarnation, but I really don’t want to have to carry around half a library worth of books to get a game in. One Page Rules is fun, but a little too simple for what I want to sink my teeth in to. Frostgrave and Five Leagues from the Borderlands both come much closer to what I’m looking for, but I’m still struggling to find that Goldilocks system that works just right for me.

So, I think I’m just going to have to write it out myself. Something that bridges that gap between crunchiness and simplicity, allows some customization, and, most importantly, is miniature agnostic.

A group of barbarians in search of a hot bath…

I’ll be starting with a Witch Hunter warband, using the ideas I have in my head to get the classic warband on the table. I have plenty of figures to build out a good roster, and that’ll help me get more of my Paint What You Got challenge figures finished.

At first, I was a little daunted about base size, since I’ll be using some modern Warhammer minis in this warband, and they have larger bases. Then I realized that I’m not bound to those restraints, as I’m working my own forge now. So, the first step in setting myself free is setting those minis free. Goodbye, lovely decorative but overly large bases, and hello 25mm classics!

I’ll be mashing up some classic GW sprues with some modern classics from the Frostgrave range, which should allow me to have some fun with the warbands.

Next up, I’ll share some of the ideas I have for the mechanics, because why not? They’re not entirely mine, but after 40 years of gaming I have a billion game systems in my head that I am going to openly pillage.

Now we’ll see how long this conviction lasts, I could do almost all of this with the 5x from x system and be just as happy!

Warcrow Orc Revenant

New year, new game!

I have always been a fan of Corvus Belli‘s Infinity miniatures, and have probably painted more Infinity figs than any other game. Mostly, that is because I worked in a game store that sold a ton of Infinity, and I was often contracted to paint armies for folks. I loved it. Loved the minis, loved the lore, but the game? Damn. I’m just not that kind of masochist. It’s crunchy, tricky to play, and I often found myself knowing I had lost in the first turn. Still, those minis are sublime!

We had been hearing about Corvus Belli developing a fantasy game for years, and most of us just assumed they would be putting out a fantasy re-skin of Infinity. Flash forward a few years, my store is gone, my game group is fractured, but dammit, CB just put out some lore for Warcrow, their new fantasy game. And… wow. It’s not an Infinity clone. It’s a good, solid game with very little crunch, and some amazingly well done minis. The lore is pretty spiffy, too!

My first fig for Warcrow is an Orc Revenant. The Orcs of Warcrow expect to die gloriously in battle, but they also continue growing throughout their lives. Once they reach their 30’s, they are pretty damned big, and salty as hell about not being dead yet.

These salty lads and ladies become Revenants, and set out into battle to meet the best end possible. The figure makes me happy, and I had a really good time painting him!

Assembly, on the other hand, wasn’t so great. The model is made from Siocast, which is a pretty environmentally friendly type of thermoplastic. I approve of that. The mold lines? Not so much. I also snapped the blade that goes on Punchie’s Stump, since it appears that Siocast is pretty fragile. I was going to complain a bit, but having put together more recent Warcrow minis, I’m happy to say that CB has worked out the kinks in the molding process and Siocast is working out pretty well for them!

15mm Wargaming: Heartbreak and Starting Over

That’s a really dramatic headline…

The heartbreak in question isn’t anything bigger than the STL provider I was grooving on deciding to move on without finishing up the 15mm Mordheim-style minis they were designing. I loved the minis, but don’t see any point in carrying on in hopes of finding something that matches the aesthetic they were pulling off so beatifully!

The last figs of theirs I have painted pretty much finish up my undead warband at that scale, and I’ll be holding on to them because they are fundamentally cool.

That being said, I’ll be moving on to a fresh start with 28mm figs for my fantasy skirmish minis. Maybe even 32 in some cases, my eyes just aren’t that great at 56 but I’m sure as hell not stopping the painting!

There’s some great stuff coming out of Corvus Belli that has me pretty fired up, I’ll be posting the first of that and some goals for 2026 later in the week!

15mm Wargaming: Chaos Cultist Possessed

Turning my frantic eye back to 15mm scale gaming for a bit, I’ve decided I would like to get one warband finished up for 15mm Mordheim. These minis would also work great for Frostgrave and Five Leagues from the Borderlands!

The first thing I wanted to tackle was a big possessed brute for a chaos warband, and this queen pretty much settles all scores, right? She’s hulking big, with lots of tentacles, teeth, and a little sneaky nudity for good measure.

I have one or two more possessed to finish up, and some Undead to plow through as well, but we’re off and truly running, and I couldn’t be happier!

I am also planning on getting some pretty elaborate terrain finished up for these warbands! The nice thing with this scale is 2′ by 2′ is going to give you all the gaming surface you need, and you can really go mad with kitbashing buildings, too!

Star Wars: Shatterpoint- Devaronian Bounty Hunter

My willpower is legendary. As in “I have no willpower and there are legends about it”. I took one look at the Fistful of Credits squad pack from Atomic Mass Games, and suddenly my wallet was lighter and there were four more miniatures in my house. Oops.

You would think Cad Bane would be the first miniature I would paint in this set, but I actually went crazy for the Devaronian Bounty Hunter! Sure, he’s just space trailer park trash, but he’s my kind of space trailer park trash…

The model is really dynamic, AMG is really coming into their own with the sculpts the are putting on models now. He’s cocky, smirking, and you just know he named those pistols!

More from Star Wars: Shatterpoint next week!