Warhammer AOS Kruleboyz Army Log: Grimmguttz the Shaman

I’m trying my damnedest to keep momentum going on my two horde army projects, but my general apathy towards modern GW games and the high burnout potential of large army builds really puts up some interesting barriers for me! Luckily, I really dig the Kruleboyz, they have a vibe that screams cool, and they’re fun to paint. I don’t know if painting fifty of them will be fun, but we’ll burn that bridge when we get to it.

I’m trying not to use straight up stock miniatures as much as possible, just to keep things distinctly mine. A lot of the Kruleboyz models will be masked, which is an easy conversion by just gluing spare scareshields to their faces. It looks pretty cool to me, and sparked some lore for the army, too!

Grimmguttz was feeling less than kunning. Frankly, he was feeling dizzy, and like he was about to bring up this morning’s double portion of Stankdredd Hash. He decided to hazard a peak, cracked an eye open a hair, and began to spew forth a torrent of hash the likes of which hadn’t been seen since his Stubbins, his steward and personal chef, had been allowed to arrange the Fumpin’ Day feast.

It was only after passing what appeared to be several gallons of noxious, neon vomit did Grimmguttz realize he was rotating about in the air. Each convulsion sent him spinning around faster, the colors of his stomach’s demise liberally painting the already psychedelic landscape with lurid splashes and sprays of color.

Grimmguttz bit back the next retch, swallowed it back down, and held his breath until he stopped spinning, which took close to an hour. No matter, he thought to himself, this was nowhere near the longest he had held his breath. He could wait it out.

Finally, his lurching rotation came to a blessed, lurching stop. Grimmguttz reached out daintily with an outstretched foot, then tried to tip-toe through the air to the ground. This accomplished nothing, so he whispered a threat to Gorkamorka and dove forward, gracefully striking his chin against the craggy ground.

Grimmgutz sat up, running his sore jaw and cursing quietly to himself. He suddenly realized that he wasn’t alone. “CAW!” said the crow, blinking all six of its eyes in unison. It was the largest crow Grimmguttz had ever seen, and the lurching, sickening colors strobing through landscape and air was reflected in its feathers.

“Same atcha, stoopid bird”, burped Grimmguttz, still massaging feeling into his jaw.

“CAW! CAW! CAAAAW!!!” screamed the crow, causing Grimmguttz to scramble defensively back on his ass.

“But dey is da gods!” muttered Grimmguttz, shocked at the blasphemy the crow had just uttered.

“CAW! CAAAAAAAW!” yelled the crow.

“I see, I see”, answered Grimmguttz, as a plan bloomed freshly into place in his mind. “But to do dat, dere wood ‘ave to be a heap o’ scrappin’ an frumpin’ first, speshully if’ we’s gunna get dat much Waaagh built up!”

“CAW!” agreed the crow, flapping its wings lazily.

“But even den, da gods wood sees us a comin’ miles away and fess wutt we’s a doin’ fore we had a chance a da trick!”

A wisp of purple energy started to coalesce around the bird, obscuring its appearance. Grimmguttz watched, fascinated and confused as the crow became impossible to discern from the landscape.

And with that, Grimmguttz the Kunnin’ came to in the Stankdredd marsh, sprawled on the ground next to Grakkskull’s hut. The boss looked down at the battered, nauseous wizard and let out a chuckle.

“Nice a yoos to join us, Guttz”, said the boss, strapping his scareshield to his arm. Grimmguttz stared into the face of the shield, a plan forming in his mind. A plan that would make it so the gods, even as formidable as they were, would never see Grakkskull’s krew coming…

… and even if they did, wouldn’t know who it was, until it was too late.

I’ll have more on Grakkskull and Grimmguttz, as they plot to raise enough Waaagh energy to elevate the Throne of Crows to divinity!

Kings of War: Heroes of Iron and Stone (KoW Dwarf Project, part 5)

The Kings of War project I started last year is one of those giant undertakings that I really struggle with. I’m not much of a horde painter when it comes to miniatures, I would much rather paint up a dozen minis and focus on skirmish games, but there is something about the enthusiasm of my local KoW group that is a little infectious.

I have a couple of good, solid core groups put together, and my command minis have arrived from Durgin Paint Forge in Italy, so I have some great character options for my Vanguard detachments.

What we need now is some artillery. Big, brash cannons and terrible engines of war. With Dwarves, you need a bit, too. Or just stay home.

The first two cannons are plastic hold-overs from a box of Dwarves I picked up from a friend. A couple of quick multi-bases later, and these standard cannons are ready for action!

The organ gun is also a plastic kit, but it looks cool and actually has a stat line in KoW, so that’s even better!

The Flame Belcher is the only vintage mini in this group, and it dates back at least 20 years or more from the classic Games Workshop Dwarves line. And, don’t you know it, there is a stat line for this one, too!

It’s going to be a lot of fun seeing these models back in action! Now all we need to do is get this pandemic under control, and let the heavens rain fire! At least the heavens in my games.

Nighthaunt Project, Part 3

This was going to be the celebratory “I finished a project!” post, but I should have known better.

Right when I wrapped up the final touches on Lady Olynder, a good friend offered to trade some Nighthaunt figures he had laying about for some minis I had in storage. It was a deal too good to pass up! So, there will be more spooky ghosts coming your way! A whole lot more…

But first, today’s update. I finished the leader of my mob of ghosties!

Seriously, Lady Olynder is just about the coolest miniature Games Workshop has ever produced, and that’s a tough thing to say! The Nighthaunt line alone contains some of the greatest sculpts I have ever seen in my life. I really had a great time painting her, and there’s still a little part of me that wants to sneak a green LED into the hollow part of her body.

The base is smaller than what she comes with in game, but I don’t play Warhammer, so this won’t be a problem. And even if I do end up getting a game in, I can make a bigger base without much trouble! (I say I don’t play Warhammer, but I do get sucked in to a game every year or so. We all orbit that sun, whether we want to or not)

The base she’s on was made up of about a dozen candles I printed in my garage, with a base from one of the Patreon accounts that I follow.

Here’s all of the finished ghosts to date! More to come soon!

Kings of War: Heroes of Iron and Stone (KoW Dwarf Project, part 3)

I got a little side-tracked while putting together my Ranger regiments for Kings of War, and decided it was time to get my heroes together while I was at it. I kitbashed a pretty nifty Dwarf King mounted on a nasty critter from some Northern Alliance bits I had kicking around, and a few choice plastic GeeDubs Dwarf bits. The end result is entirely unique to my army, and I couldn’t be happier!

I was trying to find the perfect Iron Juggernaught, and settled on a pretty cool Keg Golem from Rocket Pig Miniatures. He’s pretty gangly and awesome, but he wasn’t Dwarfy enough for me yet.

I chopped up some more Dwarf plastics, and now have another unique model for both KoW and Vanguard. Meet Major Oakshanks:

Throgrim Oakshanks was, frankly put, one of the most stubborn Dwarfs to ever grace the Iron Hall, and that’s saying something. He refused to concede in any endeavor, no matter the stakes. If there was an enemy that needed a good thrashing, your best bet was to get Oakshanks riled up and point him at what needed killing. It didn’t matter how grievious his own wound would turn out, his sheer force of will would bring him back to the Iron Hall again and again.

Sadly, this stubborn determination wasn’t limited to just fighting. Oakshanks refused to be bested in anything, whether it be martial, or simple sport.

One fateful afternoon, Oakshanks became enraged when drinking with some younger recruits. The veteran warrior was well into his cups, and refusing to admit that the Youngbeards were putting his drinking prowess to shame. Oakshanks was beligerantly trying to down an entire keg of brandy when a cohort of goblins made the unfortunate mistake of attacking the tavern.

The Youngbeards held their own admirably, but they lacked the training to fight off a bloodthirtsty horde of seasoned killers. This was when Oakshanks entered the fray, laying into the throng of savage creatures with a roar of drunken enthusiasm.

Before long, the greenskins were slaughtered, and the Youngbeards surveyed the damage. The tavern itself was smashed and barely staying upright, with vital load-bearing supports splintered everywhere. The upper floor was groaning and visibly shifting without much to hold it aloft. And the entire scene was caked with the slimy green visera of dozens of butchered goblins.

Amidst the carnage was Oakshanks, propped up on a pile of gore. His left arm had been hewn raggedly from his shoulder, and his lifeblood was sputtering from the stump. His insides were most definitely no longer inside, and his neck barely had enough flesh left to it to hold up the old veteran’s head.

But Oakshanks didn’t care. He was grinning like a loon, and trying to encourage the Youngbeards to finish their contest. The recruits gathered around the venerable elder, and offered him sips of brandy and mead until he passed.

It was a fortnight’s march back to the Iron Hall, and the Youngbeards knew they needed to return with Oakshank’s body so that he could be entombed with his ancestors. They set about patching up the corpse as best they could, but soon realized that the stench of decay would draw un-needed attention from scavengers or worse as they made their way home.

Ranger Stonebrow searched the wreckage of the tavern and found a large barrel of spirits. He tapped the bung, poured off about half the contents, then carefully righted the barrel again. Slowly, he pried off the top of the barrel, then reverently lowered the remains of the old warrior inside. With the top hammered back down, the aged Dwarf’s body would be perfectly preserved during the long trek back to the Iron Hall.

****

Stonebrow and the surviving Youngbeards returned to the mighty fortress keep of the Iron Hall 16 days later. They had encountered brigands, raiding parties, and a troublesome Elf with a pesky habit of setting traps and snares. Despite all of these obstacles, they returned with the body of Throgrim Ironshanks, still immersed in a massive barrel of fortified spirits.

The Youngbeards and Ranger Stonebrow presented the remains to the Iron King, who ordered his bodyguards to take the honored veteran to the clerics, who would then prepare his body for burial within the Tombs of the Ancestors.

The clerics received the body with great care, and gently, reverently removed the pruny, pickled remains from the barrel that had held them so well for more than two weeks. They laid the corpse on a slab of granite, and set about the busy work of preparing the body for buriel.

That’s when they noticed that Ironshanks was staring at them. Then, to their horror, he started moving his lips, then started coughing up think globules of liquor and ichor. He finally hacked up a chunk of something black and wet, then took in a wheezing, challenged breath.

“Put me back in the damned barrel, you mangey taints.”

*****

To this day, whenever the Iron Hall marches to war, Major Ironshanks is sure to be present, charging into battle in a golem that holds his remains, eternally embalmed in the choicest Dwarven spirits. He is as stubborn as ever, but less inclined to argue with the Youngbeards as a sign of respect.

Besides, he hasn’t been sober in years.

So much more to come!

Kings of War: Bring on the Dwarfs! (KoW project part 2)

It’s time that work in earnest began on my Kings of War Dwarf army. The nice thing is that I’ll be able to build up my Vanguard troops while I am at it, which is pretty cool!

The first regiment up is a group of Shieldbreakers, heavy armored badasses with big, nasty hammers!

With KoW‘s multibasing rules, I can put a regiment that represents 20 troopers together with 15 minis, and work in some scenic elements to make the group look cool. So, I worked in some elevation with rocks, a dwarf totem in the back, and a magnetized section for the regiment leader, who will be my Shieldbreaker for Vanguard:

It’s cool getting all these old GeeDubs minis back into circulation, and that unit leader is one of my favorite all time GeeDubs sculpts, so… huzzah!

Here’s the second unit of Shieldbreakers, this group has big, nasty axes just to shake things up!

I’ll have to get the unit leader out and get a photo of his on his own, but this puts me at two regiments of soldiers for my KoW army, and two troops for my Vanguard list!

Next up, I’ll get my Rangers together!

Kings of War Project (part 1)

This is a funny one, because it’s a project about 20 years in the making. In 1999, my younger brother and I rediscovered Warhammer Fantasy Battles and the fantastic Mordheim. We were pretty instantly hooked, and spent just about every Monday evening for the better part of 2 years building terrain, painting minis, and rolling dice.

That Warhammer 5th Edition box was pretty hard to resist, with awesome Bretonian knights facing off against really sweet looking Lizardmen. The hobby was still pretty young, and finding a stockist wasn’t the easiest thing to do. But we had a blast, and really got into terrain building and army painting. Then Mordheim came out, and we fell off of the freaking planet with happiness.

Mordheim was the beginning of my obsession with skirmish games, and I must have painted up about a dozen warbands. My Sisters of Sigmar were an amazing group of fighters, and we had some amazingly fun games.

Sadly, since then, I haven’t been able to scratch that itch. Frostgrave came pretty close, but there was something missing. I’m not sure if it’s the mild goofiness of late ’90s Games Workshop, or the generic stats for soldiers, but it wasn’t quite there.

Frostgrave is a fun and brutal skirmisher, and still near and dear to me. But I’m looking for something a little more… monstery?

I tried Kings of War: Vanguard when it came out, but I really didn’t like the older Mantic miniatures, and got distracted by Wild West Exodus and Infinity, which both have excellent miniature ranges. Saga: Age of Magic was just too fiddly for me, but I still had a good game or two before moving on.

Some of these Dwarfs survived this Saga: Age of Magic battle and will be a regiment of Shieldbreakers!

But now… I have that itch again, and I think I’m finding some relief from Kings of War. I haven’t played a game yet, but the regiment building is bringing back some good old fashioned nostalgia in a big way!

Also, the game can cross over with Vanguard, with results from the smaller skirmish game potentially affecting the larger Kings of War game!

So, there you have it. I’m building my regiments of Dwarfs now, with a few rules baked in for fun. First, I want to use as many older models as possible. I have a ton of old GW Dwarfs that I can mix with some newer figs to bilk out a pretty sweet army.

Second, I want to be able to remove the regiment leaders to use for games of Vanguard, which I will be able to do by building the multi-base for the regiment with a magnetized slot for the leader. I’ll follow up with that on my next post!

Third, I need to finish the Dwarf army before I start the other five!

Until then, I have about a hundred miniatures that I need to finish up!