The Workbench: Finished Models for September 13th, 2026

With last week being dominated by Trench Crusade, I thought it would be good to check back in with the overall backlog and see how things are moving along!

Black Templars Project

My friend Jackson is just about the best person you could hope to know. I’ve been fortunate to have quite a few friends like that, which is great for me! Jackson has a huge Black Templars army and I was happy to get in there and start painting them up. It’s funny, because this batch is the latest in a project that has been going on for about 7 months, I should probably post the rest of them sometime!

The Battle Standard Bearer is a fun one, still a little over-wrought with fiddly detail for my liking but I can’t deny the final product looks pretty spiffy. (Jackson has his own basing scheme that he likes to do, so that’s why the bases are unfinished)

I have no idea what this tank is, it’s a transport of some sort, but I stopped paying attention to what worked with Space Marines when Primaris stuff came out and made Rhinos useless. Getting rid of Rhinos would be like taking Space Mountain out of Disneyland. I’m against it. Still, the transport does look cool, it’s floaty, and reminds me of my Uncle’s El Camino.

Also not sure on the rest of these dudes, they have swords and shields, and I like knights. So I guess they are knights now? Fun to paint regardless.

And this last guy looks like a Chaplain. A big, grumpy chaplain.

Dracula’s America

Still plugging away at this warband, which I’ll be using Gangfight rules for when they’re ready to rock. There are two Draugur gunslingers and the vampire boss, all are 28mm metal casts from Northstar Military Figures in England. After painting a metric ton of Space Marines, I am really loving the opportunity to paint a classic feeling sculpt. I know they’re lacking in detail, but they just ooze personality, and I love knowing someone sculpted these by hand and cast them the old way. Not a knock against modern production methods, but I love the old method. It puts me in a very happy place!

Marvel Crisis Protocol: The Living Mummy

This guy makes me so damned happy. As previously discussed, I am a sucker for the old 70’s monster craze that hit Marvel and DC. The Living Mummy made his debut in I think 1974, and had sporadic releases for a few decades. He’s never been anything more than a minor character, so getting a really good miniature for him is part of why Marvel Crisis Protocol keeps me in its thrall. Fun stuff.

Warhammer 40,000: Orks

This is the project I’ll be working on the most for the next week or two, just getting the Orks from the new Armageddon boxed set finished. The New Antioch warband project from Trench Crusade was really satisfying to finish, and now I’m thinking that I’ll be approaching most of my projects like that. Just getting into a squad or two and getting them done, and being satisfied that they’re not sitting in the queue waiting forever for me to get to them.

I’m painting these guys up as Deathskulls, which will be fun since they steal everything they can get their hands on. That will help me keep off the boredom once the box set is done, I’ll be taking bits from other armies and adding them to kits to make it look like they’re just booting around with looted gear.

As for 11th edition 40k, I owe it a little debt for the freedom it gave me. I played a couple of games, bounced right off of the rules, the terrain layout, and the constant re-rolls (constant re-rolls feel like sloppy writing to me). This led me to pull out my old 4th edition books, and I remembered what I liked about 40k at the turn of the Milennium.

I like choice. I like fussing about with a list, buying wargear, building out the flavor of the unit. I could care less about meta, I just want to tell a story when I play a game. There is not a single person I know that’s interested in trying 4th out, so I’ll be doing anything I do with these minis on my own.

Which is freedom, frankly. 4th edition is far from perfect, but it’s fun for me, I know what I need to fix to make it work a little better, and I can build narrative lists that tell the kind of stories I want to tell with dice.

I have some Red Corsairs, Space Wolves, Inquisition, and Eldar Raiders that I’ll be building out to help tell those stories, but since this is just for me and NOT something that has to chase new rules collections, I’ll just be taking my time and getting this stuff together as the urge hits me.

After the orks, I’ll be tackling the new Trench Crusade two player box, and rounding out my Konflikt ’47 groups as well.

Until next time, friends! May the point of your brush remain ever sharp!

Grimmleigh’s Guide to Painting Ork Skin

Since absolutely no one has asked, I thought it would be fun to put together a quick guide to how I paint ork skin. This is a speed paint method that I have been tinkering with for the better part of 20 years, and allows me to get a squad of orks (or goblins, or green dwarves, or emerald halflings) on the table pretty quickly!

Step One:

Start with a good foundation. Deeznudds here was sprayed with a coat of black primer, then I gave him a zenithal highlight pass with gray paint. Then, he got a downward drybrush of light grey paint. I’m going for high-contrast here, so subtlety is absolutely not a goal.


Step Two:

I blocked in the skin with some Sap Green ink from Daler Rowney, mixed with just a tiny bit of airbrush medium to dilute the pigment just a little. With the pre-shading done in step one, the skin could be considered done at this point and look just fine on the table-top…

Step Three:

…but we’re not Barbarians, are we? At this point, I started picking out the upper left side of the highlights with a little bit of yellow paint (Army Builder Babe Blond to be exact). Any light yellow will do the trick. I took a couple of passes to build up the lighter effect.

Step Four:

Why yellow? Well, Padawan, green is made out of yellow and blue, therefore it really likes being highlighted with yellow, and if you need to shade, blue works a wonder. At this step I have mixed a little Army Painter Arid Earth in with my yellow, and my highlights are getting smaller with each layer. It’s also time to paint that manky damned eye.


Step Five:

This step is completely optional, but I really like the effect. I paint in the highlights on the lips with a lighter skin tone, this adds a cool effect to the face and breaks up the monotony of a purely green face.


Step Six:

This is where I block in final highlights on the lips by adding a little Army Painter Arid Earth to the flesh tones. 



Step Seven:

Deeznuddz is looking pretty fierce, it’s time to line his gums and his manky damned eye with some Flesh Tearers Red Contrast Paint from Citadel.I also painted in his teeth with some Menoth White Highlight from Studio P3.

Step Eight:

The gums get a little highlight action by adding a little Army Builder Arid Earth to the Flesh Tearers Red. Yes, I do try to highlight with the same color, good eye! This is a good place to coat the teeth with some Skeleton Horde Contrast Paint from Citadel.

Step Nine:

At this point, all that’s left is the teeth. Since highlighting with a yellow based paint won’t give me the effect I’m looking for, I’ll be using Menoth White Highlight from Studio P3. Deeznuddz is ready to smash some skulls!

The same technique that was used on this face works perfectly for any green skin, whether it’s arms, torsos, or even squishy little goblins. Have fun!

Now, the colors may seem a bit washed out, but that’s because we’re looking at this guy much bigger than he is in real life. Look at your screen at about what his real world size would be, and you’ll see what I mean!

If you enjoyed this guide, let me know! I’m thinking about starting a series to help people navigate learning to paint miniatures!