The Great Shame Project 2021

It appears I have a problem.

I have literally too many miniatures, more than any rational human being should consider having about their home. And yet, I keep buying more.

It’s not a collection, since (in my mind) having a collection of something is kind of useless if you don’t display it or do something with it. I have miniatures just sitting in boxes in my garage. That’s not really fun, hobby wise.

So, I have launched a challenge to myself for 2021. I’m not buying any more minis until I have either painted or given away my backlog. And I am trying to make sure that I paint everything, even if I plan on giving it away.

I am exempting anything I was gifted, because I end up being the guy that gets all the stuff when someone bails on the hobby. If I bought it, I will need to paint it before I buy something else.

This is going to be really hard. I love buying miniatures more than just about anything, but I’m pretty sure I have close to 500 unpainted minis choking off the house!

Now, here’s the first mini out of the way as the Great Shame Project of 2021 kicks off!

One down… five BILLION to go!

We’ll see how this goes. As long as I don’t look at the internet or go to game sites, I should be okay! Hahahahhaahahah!!!

Miniatures 101: Like a Bat Out of Scale

Believe it or not, I get a whole lot of questions about miniatures. It might be because I run a miniature blog, or because I spent several years of my life as a freelance miniature painter. It might be because I spend so much time nerding out about miniatures. I have no idea. But, being as how I absolutely love miniatures, I though a series of educational posts covering the full spectrum of the hobby might be handy.

First up, we’ll be covering SCALE.

Exactly what is scale? Really, it’s just a way to make sure that your toy soldiers don’t look too ridiculous when you have them going pew-pew at each other. By collecting miniatures in a similar scale, you can avoid the terrible shame showing up with Micro Machines when all anybody wants to play with is Matchbox cars.

That’s really the nuts and bolts of scale. Your six inch tall Star Wars: Black Series action figures are going to look a little funky if you’re facing off against normal three-and-three quarter inch figures. Scale is a just a handy way to make sure you’re in the right sandbox.

Most miniature games stick to a general range of scale between 28mm and 40mm. But even then, there is a massive amount of variation, even when the scales supposedly match!

Scale normally measures the height of an average (assumedly male from a production standpoint) miniature from the base of its foot to its eye level. Unfortunately, some companies measure from the base of the figure’s foot to the top of its scalp, which means two companies can say they produce 28mm miniatures that can still end up having a pretty sizable difference in height.

28mm Standard

Once one of the most common scales produced in miniatures, 28mm standard miniatures tended towards smaller details in their sculpts, with heads and hands that were more realistically proportioned to their bodies.

You can see this example illustrated with the miniatures below. Both are considered 28mm figures, yet the Core Space mini is definitively smaller than the miniature from Corvus Belli‘s Infinity on the right.

The Core Space miniature was measured from base to the top of her head, while the Infinity model was measured base to eyes. Both are still technically 28mm!

There are still plenty of miniatures being produced in this scale, with some fantastic multi-part kits being produced by Osprey Games for the Frostgrave family of wargames.

Games Workshop has largely disrupted that over the last few decades, with the advent (and proliferation) of what is commonly referred to as “heroic scale”.

28mm Heroic

My haaands are as big as my faaaaaaace!

Supposedly, heroic scale figures are the same scale as 28mm standard, but their larger heads, hands, and feet make them look more like comic book characters (hence heroic). There has also been very little attention paid to keeping the scale of most 28mm heroic figures consistent, which has led to a fair amount of “scale creep” over the last 20 years or so. Just compare a Warhammer 40k Space Marine from 1999 to one produced in the last few years, and you can see a huge difference in their size.

And yes, I know Primaris Marines are bigger. I’m talking about your standard marine. And I have Imperial Guard from 20 years back that are a bit smaller than newer figs.

On the plus side, though, larger minis make for more possibilities for detail, which leads us right to what is becoming the industry standard for miniature scale.

32mm

Malifaux, Zombicide, Kings of War, Runewars, and a fare amount of independent sculptors have settled on the 32mm scale range for their miniatures, which has some definite perks; the larger size allows for crisper details, which can lead to more dynamic or expressive characters.

It’s also close enough to 28mm, especially Heroic 28mm, that most people won’t care much about the size difference.

35mm

There’s really very few games producing minis in 35mm, notably Wild West Exodus and other figures from Warcradle Studios. Everything that we said about larger size is even more apparent at this larger scale, but they’re also much larger than 28mm figures when presented on the same table!

40mm

These Marvel: Crisis Protocol figures pretty much max out the size of scale miniatures, but their larger surface area is far more forgiving to paint!
Should have used a pic of him moving, sorry for the empty space…

Atomic Mass Games produces Marvel Crisis Protocol at 40mm, and at this point they’re one of the few miniature lines at this scale. The miniatures are so large that they are much easier to paint, which is nice, but forget putting your Iron Man on the table against someone’s Frostgrave minis. He’ll look like he’s attacking students from that school model in Zoolander.

Other Common Scales for Wargame Miniatures

Quite a few wargames rely on much smaller scales, and this is purely due to economics of space. If you’re going to re-create Waterloo, you’re going to need a lot of miniatures to pull that off!

That’s where 15mm comes in, which is the standard scale for historical wargames. The average figure is pretty small, which means that a whole lot more of them can fit on a table!

Gaslands has been taking off lately, which uses customized 1/72 scale Matchbox and Hot-Wheels cars. This works out to 20mm scale for miniatures, which there is not a lot produced for, but some enterprising sculptors on Etsy and Patreon have been filling that niche beautifully.

Another semi-common scale is used primarily for giant robot games, but it varies wildly between 3mm and 6mm. At this point, human sized characters are about the size of a Nerds candy, and the real stars of the game are the monsters or robots that the game focuses on.

Of course, there are even smaller scales for starship battles, but even those tend to exaggerate scale to produce evenly sized ships. Star Wars: Armada, I’m looking at you…

Why does any of this matter? That’s a pretty good point, and one that some people won’t even care about. Some folks are just fine facing off with any scale miniature that strikes their fancy, and there is absolutely fine!

There are others, myself included, who get caught up in the scale trap because of the immersive quality of a good miniature game. I like to bring a nicely painted group of figures to play on a table with nicely built and painted terrain, and I tend to get lost in the story that plays out in a game. Differences in scale can be a little jarring, but it’s not a deal breaker for me.

Seen side by side, scale difference can be staggering!

Mostly, this comes from the types of games I like to play. Most of the game systems I like are setting agnostic, which means they don’t have an established universe set up for them. So, you can bring whatever miniatures you want to the party. I have a ton of 28 and 32mm minis, so I tend to collect miniatures in that scale to use in the games I like to play.

If Marvel Crisis Protocol was the only game I played, or I wasn’t really keen on throwing Wolverine at a Genestealer, this wouldn’t be a problem at all!

I also tend to display my painted miniatures, and I like seeing minis that are similar scale displayed together. It might be a little fussy, but that’s my preference!

If you have questions about scale, or miniatures in general, drop a comment below!

2020 Secret Santa Project, Part 2

Seeing as how my friends from my local gaming group can’t get together during the pandemic, we decided to do a miniature painting based Secret Santa project.

I was chosen to paint up a Mercenary from Infinity for my friend Brock. Infinity minis are a blast to paint, and the merc he submitted is one of the best figs in the game, so I was really happy to get to work!

I have to admit to a certain crutch with Infinity models, though! I tend to want their boots and gauntlets to look like they were made from high-grade plastics or ceramics, so I often paint them white. I wanted to do something a little different with this merc, since she has a lot of earth tones, so I went with a yellow scheme with Menoth White highlights.

The red tones were Citadel Contrast paints, which were then highlighted up to a warm orange. The reds help balance out the tones established by the yellows and browns, and also contrast her hair.

The hair started out with a turquoise glaze, which was then highlighted up to near white through some soft blue tones. The turquoise base is a pretty good contrast to the red tones. Normally, I would go more green on a project like this, but just happen to live in a country where red and green are considered Christmas colors. And no-one wants a Christmas themed mercenary!

At least no-one I know directly! Who knows, maybe there’s a market for that somewhere out there?

The Secret Santa Project 2020

I know the pandemic has been horrifying on so many levels. There has been a catastrophic loss of life, and the economic hardships so many people around the world have been facing is truly heartbreaking. When thinking about those issues, it’s kind of hard to feel too bad about not being able to get together with friends to roll some dice.

But DAMMIT, I miss getting together with my game crew. They’re a great bunch of people, and they really help me blow off some steam at the end of a long work week!

So, this past Holiday we decided we would do a Secret Santa within our game club, where anyone who was willing to paint a standard sized mini would also be able to get a standard sized mini painted for them by someone in the group.

I seriously love everyone in this group, so I would be happy to paint something for any single one of them! And not having to paint part of the Pile of Shame? Sign me the freak up!

Who wouldn’t want to paint a mini of this guy? Say hi to Kur Keela from Mantic’s Star Saga!

I picked a cool Mantic mini from my backlog and dropped him off at Shiv Games, and then picked up the mini I was supposed to paint. I wasn’t surprised to see that I would be painting an Infinity model, since our shop is such an Infinity intensive group. I brought my project home, got to work, and three weeks later, it was time to see who had painted my mini!

I was shocked. My friend Randon is one of the best painters I know, and he ended up getting my turtle dude to paint. Now I have a badass mini with a badass paint job from a really good friend! While we may not be able to get together to game, this whole experience was a really cool one for all of us!

Tomorrow, I’ll share pics of the mini I painted for my friend Brock!

Nighthaunt Project, Part 3

This was going to be the celebratory “I finished a project!” post, but I should have known better.

Right when I wrapped up the final touches on Lady Olynder, a good friend offered to trade some Nighthaunt figures he had laying about for some minis I had in storage. It was a deal too good to pass up! So, there will be more spooky ghosts coming your way! A whole lot more…

But first, today’s update. I finished the leader of my mob of ghosties!

Seriously, Lady Olynder is just about the coolest miniature Games Workshop has ever produced, and that’s a tough thing to say! The Nighthaunt line alone contains some of the greatest sculpts I have ever seen in my life. I really had a great time painting her, and there’s still a little part of me that wants to sneak a green LED into the hollow part of her body.

The base is smaller than what she comes with in game, but I don’t play Warhammer, so this won’t be a problem. And even if I do end up getting a game in, I can make a bigger base without much trouble! (I say I don’t play Warhammer, but I do get sucked in to a game every year or so. We all orbit that sun, whether we want to or not)

The base she’s on was made up of about a dozen candles I printed in my garage, with a base from one of the Patreon accounts that I follow.

Here’s all of the finished ghosts to date! More to come soon!

Big, Bad Bones

There is a fine line every hobbyist walks, where we balance our budgets against our love of our hobby. It’s especially difficult with the miniature hobby, because if you’re not completely dedicated to one single faction in one single game, you’ve got a lot of shiny miniatures competing for your attention!

I think that helps explain the appeal of budget miniature lines like Reaper Bones, which are priced low enough that you can get a decent amount of figures for your RPG or combat game without breaking the bank. But, the quality is often times lacking, which can be a bitter pill to swallow for people who regularly game with minis from Games Workshop or Corvus Belli!

The Reaper Bones Black Series promises better detail out of a new PVC formula, so I bought one to check out. The verdict? Much better! Not perfect, but a skeletal ogre for less than ten bucks is hard to come by, and the figure looks pretty great painted up!

I wanted the ogre to look like his armor has been kept in pretty good shape, but the rigors of time have taken hold a bit. The main body was painted with Studio P3 Menoth White Base, then touched up with Menoth White Highlight. I then went over the figure with glazes made from Daler Rowney inks, acrylic medium, and distilled water, and took some time to layer on some cool patina effects.

The skull was painted a camo green, and then layered up to white. All of the metals where layered up from a gunmetal to bright silver, then given a pretty heavy wash with a glaze made from Pthalo Blue and Burnt Umber inks.

Then I picked out all of the metals with Citadel’s Typhus Corrosion, which then got followed up with a little Ryza Rust effect to get some rust and funk going on with the mini!

I cut a base out of plasticard and built up the textures with Ave’s Expoxysculpt, then painted that grey with some dead grass for added impact. This guy was the unwitting beginning to a dead army, which I had no idea I was going to start when I picked this dude up!

Now the struggle is figuring out a way to make him work for both Vanguard and Oathmark, which are both games I would like to play when the pandemic is over!

Core Space: Skylark Crew

Core Space is one of those games that checks all of the boxes when I’m looking for a game: cool setting, great minis, and terrain? Well, Core Space is from Battle Systems, so the terrain is kind of a given.

I still haven’t played a game of Core Space, and anyone who knows me is probably having a pretty good chuckle at my expense. Yes, there is a pretty good chance that I’ll never play a game of Core Space. I collect and paint miniatures with the assumption that some day I’ll play them, but I know that I’ll just buy more minis to paint.

That’s why there’s four boxes of Runewars minis showing up tomorrow, by the way.

One of the great things about Core Space is the crew boxes, which give you a crew of space traders all ready to go. Sure, you can recruit NPCs, and even put together a crew from other crew sets, too. But getting a box with a crew set to go, and fiction behind them? That’s cooooool.

Jonathan Weaver is the captain, and he’s heading down a dark path. He wants to make it big, and the jobs are getting harder to pull off. He’s running guns and fencing goods, and that’s making his crew feel a bit at odds.

Marlowe Chibueze is Weaver’s conscience, but he also has to be careful because he’s an augmented human, and potentially a living weapon.

Faye Millicent is the rookie, and learning her way through the universe. She’s wondering if maybe she should have thought things through a little before signing on to the Skylark.

MAC is a contracted mercenary, who is using his earnings to continuously upgrade his gear, but no one knows what his end game is.

This is the fist crew I have finished up, but I pretty much bought everything there is for the game, so there’s a ton more to come!

Kings of War: Heroes of Iron and Stone (KoW Dwarf Project, part 4)

This last month has probably been the worst hobby month I’ve had in a really long time. I haven’t been really productive, and have been really distractible by some pretty silly things. Also, those things make perfect sense, too: surviving a pandemic responsibly means finding ways to connect with people without being physically in person, which means the audio group chat in my World of Warcraft sessions has been really alluring.

Downside, though- I suck at video games, and I would rather get my paints going again than spend a lot of hours leveling another character through WoW. So, back to the workbench!

Let’s get some badassery going with a regiment of Dwarf Rangers. This group of hearty warriors is made up of a mix of Mantic, Games Workshop, and Artisan Guild models, with the Artisan Guild figures having built-in magnetic bases so that I can pop them off the multi-base for some sweet Vanguard action!

The Runestone up front is landscape bark from the front yard, which I carved flat on the bottom, painted grey, then hand painted the runes and the dwarf face onto. It adds a pretty cool thematic element, and helps hide the base recesses for my removable figs.

The regiment is led by Herne and Frigga Ironheart, who lead the team together despite Frigga’s near constant intoxication. I really love these minis, and can’t wait to see them on the table. Any table. Someday…

Herne knew that they were in trouble. His group of rangers had been trudging through the fen for a week now, and their spirits were dangerously low. More importantly, their provisions were running even lower. Frigga had been sober for close to four days, and her temper had been at a steady boil since waking that morning.

And a sober Frigga can’t hit the broad side of an ogre’s nursemaid, he mused to himself. But she is capable of making everyone’s life a living hell until she gets something to quench that fiery thirst of hers.

The ranger pulled himself up from his hiding spot, and flicked his fingers in a silent signal to the rest of the regiment, which had concealed itself in the muck and the mire of the fen. Much more of this skulking about, and these warriors wouldn’t have much fight left in them.

They had been tracking a troop of kobolds for weeks, after coming across a horrific scene of carnage that the diminutive beasts had inflicted on a human village. Honor dictated action, and the hunt was on.

Suddenly, in the brackish water up ahead of them, came the sloshing crash of something big moving through the bogs that littered the fen. Whatever it was, it just made the misfortune of becoming today’s distraction from boredom.

Herne leapt up onto a nearby stump and started whooping and hollering, hoping to draw the as yet unseen intruder out into the open. Herne began to dance about on the stump, and at one point burst out into a lewd song about a halfling barkeep’s daughter.

The fen grew quiet, and Herne grew discouraged. He heard a less than amused “tisk” from somewhere behind him, and he knew that Frigga was quietly running through a list of insults to riddle him with.

There was a muffled yelp off to his left, followed by a ferocious crunching sound, and an all too brief scream of pure agony. Something flew through the air straight at him, and Herne barely had time to duck out of the way of the mystery projectile.

Herne hopped down from his perch and hunkered down into a low crouch, darting from the log towards where the mystery missile had touched down. After a moments searching, he found his quarry… or at least what was left of it.

The upper part of Duggart’s body was laying face down in the mud, both arms twitching at his side. A bubble of air popped as it rose to the surface next to the corpse’s submerged face.

His legs were entirely missing, the wreckage of his lower torso only hinting that extremities could have ever worked there in the first place. Duggart’s blood was seeping out in a lazy torrent, eventually mingling with the muddy waters of the fen in slowly swirling eddies.

A low, throaty chuckle purred out from the misty expanse, at once nowhere and everywhere. The hair on the back of Herne’s neck stood straight up, and he slowly unbuckled his daggers. His time on this earth may be coming to a close, but he wasn’t going to go to the Eternal Smithy without a fight.

There was an explosion of movement through the underbrush, and a humongous beast lumbered out of the fetid waters. The creature’s stunted legs ended with gigantic webbed feet, while its long, willowy arms were graced with craggy talons. Its eyes were flashing with wild excitement, its gore caked maw erupting into a vicious grin.

“TROLL!!!” bellowed Herne, even as bolts flew straight and true from at least a dozen hidden ranger’s crossbows. The troll reeled back in pain, then shook off the onslaught and redoubled its advance on Hernes position.

The doughty dwarf shifted his footing into a low fighting stance, and he juked to the left as the troll attempted to barrel into him. He chuckled quietly to himself, knowing full well that the creature had overestimated its odds of a quick meal.

The troll reeled up in sudden pain, scrabbling frantically at its leathery back. Frigga had somehow managed to find a perch between the creature’s massive shoulder blades, and had secured herself to its neck with a climbing harness.

Herne stood by to admire his sister’s handiwork for a moment, then gasped in mock horror as the tirade of obscenities she was yelling went on.

“I don’t think you can do that with a goat, even with a cask of oil, sister!” He shouted out. She replied with a curt suggestion of what he could do with his opinion.

A moment later, the troll fell lifeless to the muddy embrace of the fen, its eyes gouged out and a four inch wide trench of butchered flesh running ear to ear.

Frigga was a sight to behold as she unfastened the climbing harness, the fierce whites of her eyes flashing murder from beneath a mask of bloody gristle and mud.

Slowly, she smiled. Herne laughed. With Frigga able to blow off some steam, their ragged little group might be able to finish off the kobolds and get her to a proper tavern before her temper became truly impossible to manage.

Kings of War: Heroes of Iron and Stone (KoW Dwarf Project, part 3)

I got a little side-tracked while putting together my Ranger regiments for Kings of War, and decided it was time to get my heroes together while I was at it. I kitbashed a pretty nifty Dwarf King mounted on a nasty critter from some Northern Alliance bits I had kicking around, and a few choice plastic GeeDubs Dwarf bits. The end result is entirely unique to my army, and I couldn’t be happier!

I was trying to find the perfect Iron Juggernaught, and settled on a pretty cool Keg Golem from Rocket Pig Miniatures. He’s pretty gangly and awesome, but he wasn’t Dwarfy enough for me yet.

I chopped up some more Dwarf plastics, and now have another unique model for both KoW and Vanguard. Meet Major Oakshanks:

Throgrim Oakshanks was, frankly put, one of the most stubborn Dwarfs to ever grace the Iron Hall, and that’s saying something. He refused to concede in any endeavor, no matter the stakes. If there was an enemy that needed a good thrashing, your best bet was to get Oakshanks riled up and point him at what needed killing. It didn’t matter how grievious his own wound would turn out, his sheer force of will would bring him back to the Iron Hall again and again.

Sadly, this stubborn determination wasn’t limited to just fighting. Oakshanks refused to be bested in anything, whether it be martial, or simple sport.

One fateful afternoon, Oakshanks became enraged when drinking with some younger recruits. The veteran warrior was well into his cups, and refusing to admit that the Youngbeards were putting his drinking prowess to shame. Oakshanks was beligerantly trying to down an entire keg of brandy when a cohort of goblins made the unfortunate mistake of attacking the tavern.

The Youngbeards held their own admirably, but they lacked the training to fight off a bloodthirtsty horde of seasoned killers. This was when Oakshanks entered the fray, laying into the throng of savage creatures with a roar of drunken enthusiasm.

Before long, the greenskins were slaughtered, and the Youngbeards surveyed the damage. The tavern itself was smashed and barely staying upright, with vital load-bearing supports splintered everywhere. The upper floor was groaning and visibly shifting without much to hold it aloft. And the entire scene was caked with the slimy green visera of dozens of butchered goblins.

Amidst the carnage was Oakshanks, propped up on a pile of gore. His left arm had been hewn raggedly from his shoulder, and his lifeblood was sputtering from the stump. His insides were most definitely no longer inside, and his neck barely had enough flesh left to it to hold up the old veteran’s head.

But Oakshanks didn’t care. He was grinning like a loon, and trying to encourage the Youngbeards to finish their contest. The recruits gathered around the venerable elder, and offered him sips of brandy and mead until he passed.

It was a fortnight’s march back to the Iron Hall, and the Youngbeards knew they needed to return with Oakshank’s body so that he could be entombed with his ancestors. They set about patching up the corpse as best they could, but soon realized that the stench of decay would draw un-needed attention from scavengers or worse as they made their way home.

Ranger Stonebrow searched the wreckage of the tavern and found a large barrel of spirits. He tapped the bung, poured off about half the contents, then carefully righted the barrel again. Slowly, he pried off the top of the barrel, then reverently lowered the remains of the old warrior inside. With the top hammered back down, the aged Dwarf’s body would be perfectly preserved during the long trek back to the Iron Hall.

****

Stonebrow and the surviving Youngbeards returned to the mighty fortress keep of the Iron Hall 16 days later. They had encountered brigands, raiding parties, and a troublesome Elf with a pesky habit of setting traps and snares. Despite all of these obstacles, they returned with the body of Throgrim Ironshanks, still immersed in a massive barrel of fortified spirits.

The Youngbeards and Ranger Stonebrow presented the remains to the Iron King, who ordered his bodyguards to take the honored veteran to the clerics, who would then prepare his body for burial within the Tombs of the Ancestors.

The clerics received the body with great care, and gently, reverently removed the pruny, pickled remains from the barrel that had held them so well for more than two weeks. They laid the corpse on a slab of granite, and set about the busy work of preparing the body for buriel.

That’s when they noticed that Ironshanks was staring at them. Then, to their horror, he started moving his lips, then started coughing up think globules of liquor and ichor. He finally hacked up a chunk of something black and wet, then took in a wheezing, challenged breath.

“Put me back in the damned barrel, you mangey taints.”

*****

To this day, whenever the Iron Hall marches to war, Major Ironshanks is sure to be present, charging into battle in a golem that holds his remains, eternally embalmed in the choicest Dwarven spirits. He is as stubborn as ever, but less inclined to argue with the Youngbeards as a sign of respect.

Besides, he hasn’t been sober in years.

So much more to come!

Kings of War: Bring on the Dwarfs! (KoW project part 2)

It’s time that work in earnest began on my Kings of War Dwarf army. The nice thing is that I’ll be able to build up my Vanguard troops while I am at it, which is pretty cool!

The first regiment up is a group of Shieldbreakers, heavy armored badasses with big, nasty hammers!

With KoW‘s multibasing rules, I can put a regiment that represents 20 troopers together with 15 minis, and work in some scenic elements to make the group look cool. So, I worked in some elevation with rocks, a dwarf totem in the back, and a magnetized section for the regiment leader, who will be my Shieldbreaker for Vanguard:

It’s cool getting all these old GeeDubs minis back into circulation, and that unit leader is one of my favorite all time GeeDubs sculpts, so… huzzah!

Here’s the second unit of Shieldbreakers, this group has big, nasty axes just to shake things up!

I’ll have to get the unit leader out and get a photo of his on his own, but this puts me at two regiments of soldiers for my KoW army, and two troops for my Vanguard list!

Next up, I’ll get my Rangers together!