Fantasy Skirmish: Dwarf Heavy Infantry

The goal throughout 2025, for my fantasy skirmish miniatures, at least, is to get my dwarf army finished up and ready for multiple different games, especially Kings of War, Middle Earth Strategy Battle Game, and Oathmark, and to have cool individual models that would work well as NPCs or skirmishers for smaller games like Mordheim, Five Leagues from the Borderlands, and Frostgrave.

These Heavy Dwarf Infantry models from Northstar Miniature’s Oathmark range are fantastic, they capture the classic feel of fantasy dwarfs without breaking the bank. There’s a lot of detail in these models, and considering you can get 30 of these duders for less than $40 US, you really start to wonder why people are spending so much money on monopose models from the industry powerhouse.

I also took the time to touch up a medium infantry archer, who will probably be a leader of a skirmish unit, as I want to use light infantry for the dwarf archer regiments that I’m building.

I’m also trying to spend my hobby money on smaller companies’ products, since the gaming ecosphere has been pretty much consumed by one company. Don’t get me wrong, I love that company’s products, but they’ll be fine if I spend less with them and help support these smaller games!

15mm Wargaming: Dumb and Dumberist

More progress has been made on my 15mm fantasy project, with a couple of thick-skulled gents ready to join my slowly growing horde of greenskins!

For games like Warmaster and Kings of War, these lumbering beauties can be fielded in groups of 3, but for skirmishers like Mordheim one will do!

I’m really impressed with the quality of the sculpts from Forest Dragon miniatures. They still look pretty great scaled up 50%, and I’m getting really excited to see where this army collection is going!

Next up I’m going to have to work on some more character models, and then terrain. Yeah. I need a metric ton of terrain!

Tiny Orcs Still Go Dead ‘Ard!

More from the lab from the 15mm Fantasy project! I’ve been feeling a bit green lately, so I figured I would mark the occasion with a little greenskin action. And when I say little, I mean really little

As I mentioned in a previous post, 15mm has become my Goldilocks scale for miniatures. Stuff just prints up lovely, and there’s a ton of options out there from some independent miniature companies.

This particular Green Menace started out as a subscription set of STL files I got from Forest Dragon Miniatures, but my doctor says I need to avoid printing with resin, so I have been ordering the rest of the army from a company on Etsy that does a pretty nice job!

The first finished fig is an Orc Warboss on a Wyvern, and I seriously love this mini! There’s a print defect on the wing, but he’s pretty small and it’s hardly noticeable:

I also finished up a small group of grunts, which were mounted to #10 washers for bases. Those work out to about 1/2″ wide, which allows a pretty solid balance between functionality and display needs. I originally had 3/4″ washers on there, but that made the miniatures hard to place on terrain!

I plan on using these guys for skirmish games, and there’s a travel board in the works that will have some pretty sweet terrain packed into it! More to come soon! (pay no attention to the ratboi in the basement!)

One Scale to Rule them All

I have a problem. It’s not quite all consuming, yet… but I am finding myself more and more drawn to a philosophical conundrum that I’m afraid will never resolve itself in my mind.

That conundrum? I want to find my “Goldilocks” scale in miniature wargames. I am primarily a painter, and will more likely than not drop a smoke bomb and disappear into the ether if confronted with an actual game. So, the age-old adage that smaller (than GW) scaled minis won’t work for me doesn’t quite apply. I really don’t mind if most of the people I hang out with in the hobby sphere only game in Heroic 28mm scale, since I hardly play games in the first place!

Lately, the thought of smaller scale miniatures has been really appealing to me. They take up a lot less space, and there are plenty of options out there to fill out just about any genre for a collection. Sure, I can’t really put together an Age of Sigmar list from most of the options out there, but I can do plenty of fantasy stuff!

Now, the biggest question ends up being which scale works for me? With that in mind, I worked on four dwarf minis in different scales:

From left to right we have a 10mm, 15mm, and 20mm Dwarf from Forest Dragon Miniatures. The stalwart chap on the right is a standard GW Beardie Boy, which I have a metric butt-load of at the moment.

The classic Heroic 28s look great, have tons of detail, and are a lot of fun to paint. But they DO take up a bit of space, and they take some time to paint up, especially if you’re putting together regiment sized collections of figs.

20mm minis had me pretty pumped up for about a week, since they translate to roughly 72nd scale in models there are a lot of cool scenery and terrain options, just not much for fantasy. They also paint up a bit faster than the 28mm figs, but not so much faster that they have a clear advantage. Also, while taking up less room than the GW figs, it’s not that much less room!

Now, I have to be really honest right now. I’m already a sucker for 15mm, which you can see above. They’re small enough that they don’t take up much space, terrain is also pretty small, but they’re still big enough that they have a good amount of detail! Plus, they paint up pretty quickly because of the size. Downsides are that they are small enough that I’m concerned about eye strain, but at least I’ll go blind doing something constuctive!

the less said about 10mm the better, this scale broke my brain. Cool as hell to see put together in a battalion, but at 55 my eyes and hands just aren’t up to that challenge. I might come back to it later, because it’s really tempting from a storage perspective, but I did not enjoy the experience one bit!

My personal favorite after all of this comes down to 15mm! There’s a ton of options available, and I just love how a group of troops looks massed together. This group of Dwarf hunters would work well for just about any skirmish game, and I’ll be back in a bit with some tips on how to put together a group for rank and flank games!

What’s your favorite scale to work with? Let me know in the comments!

Nighthaunt Project, Part 3

This was going to be the celebratory “I finished a project!” post, but I should have known better.

Right when I wrapped up the final touches on Lady Olynder, a good friend offered to trade some Nighthaunt figures he had laying about for some minis I had in storage. It was a deal too good to pass up! So, there will be more spooky ghosts coming your way! A whole lot more…

But first, today’s update. I finished the leader of my mob of ghosties!

Seriously, Lady Olynder is just about the coolest miniature Games Workshop has ever produced, and that’s a tough thing to say! The Nighthaunt line alone contains some of the greatest sculpts I have ever seen in my life. I really had a great time painting her, and there’s still a little part of me that wants to sneak a green LED into the hollow part of her body.

The base is smaller than what she comes with in game, but I don’t play Warhammer, so this won’t be a problem. And even if I do end up getting a game in, I can make a bigger base without much trouble! (I say I don’t play Warhammer, but I do get sucked in to a game every year or so. We all orbit that sun, whether we want to or not)

The base she’s on was made up of about a dozen candles I printed in my garage, with a base from one of the Patreon accounts that I follow.

Here’s all of the finished ghosts to date! More to come soon!

Big, Bad Bones

There is a fine line every hobbyist walks, where we balance our budgets against our love of our hobby. It’s especially difficult with the miniature hobby, because if you’re not completely dedicated to one single faction in one single game, you’ve got a lot of shiny miniatures competing for your attention!

I think that helps explain the appeal of budget miniature lines like Reaper Bones, which are priced low enough that you can get a decent amount of figures for your RPG or combat game without breaking the bank. But, the quality is often times lacking, which can be a bitter pill to swallow for people who regularly game with minis from Games Workshop or Corvus Belli!

The Reaper Bones Black Series promises better detail out of a new PVC formula, so I bought one to check out. The verdict? Much better! Not perfect, but a skeletal ogre for less than ten bucks is hard to come by, and the figure looks pretty great painted up!

I wanted the ogre to look like his armor has been kept in pretty good shape, but the rigors of time have taken hold a bit. The main body was painted with Studio P3 Menoth White Base, then touched up with Menoth White Highlight. I then went over the figure with glazes made from Daler Rowney inks, acrylic medium, and distilled water, and took some time to layer on some cool patina effects.

The skull was painted a camo green, and then layered up to white. All of the metals where layered up from a gunmetal to bright silver, then given a pretty heavy wash with a glaze made from Pthalo Blue and Burnt Umber inks.

Then I picked out all of the metals with Citadel’s Typhus Corrosion, which then got followed up with a little Ryza Rust effect to get some rust and funk going on with the mini!

I cut a base out of plasticard and built up the textures with Ave’s Expoxysculpt, then painted that grey with some dead grass for added impact. This guy was the unwitting beginning to a dead army, which I had no idea I was going to start when I picked this dude up!

Now the struggle is figuring out a way to make him work for both Vanguard and Oathmark, which are both games I would like to play when the pandemic is over!

Kings of War: Heroes of Iron and Stone (KoW Dwarf Project, part 4)

This last month has probably been the worst hobby month I’ve had in a really long time. I haven’t been really productive, and have been really distractible by some pretty silly things. Also, those things make perfect sense, too: surviving a pandemic responsibly means finding ways to connect with people without being physically in person, which means the audio group chat in my World of Warcraft sessions has been really alluring.

Downside, though- I suck at video games, and I would rather get my paints going again than spend a lot of hours leveling another character through WoW. So, back to the workbench!

Let’s get some badassery going with a regiment of Dwarf Rangers. This group of hearty warriors is made up of a mix of Mantic, Games Workshop, and Artisan Guild models, with the Artisan Guild figures having built-in magnetic bases so that I can pop them off the multi-base for some sweet Vanguard action!

The Runestone up front is landscape bark from the front yard, which I carved flat on the bottom, painted grey, then hand painted the runes and the dwarf face onto. It adds a pretty cool thematic element, and helps hide the base recesses for my removable figs.

The regiment is led by Herne and Frigga Ironheart, who lead the team together despite Frigga’s near constant intoxication. I really love these minis, and can’t wait to see them on the table. Any table. Someday…

Herne knew that they were in trouble. His group of rangers had been trudging through the fen for a week now, and their spirits were dangerously low. More importantly, their provisions were running even lower. Frigga had been sober for close to four days, and her temper had been at a steady boil since waking that morning.

And a sober Frigga can’t hit the broad side of an ogre’s nursemaid, he mused to himself. But she is capable of making everyone’s life a living hell until she gets something to quench that fiery thirst of hers.

The ranger pulled himself up from his hiding spot, and flicked his fingers in a silent signal to the rest of the regiment, which had concealed itself in the muck and the mire of the fen. Much more of this skulking about, and these warriors wouldn’t have much fight left in them.

They had been tracking a troop of kobolds for weeks, after coming across a horrific scene of carnage that the diminutive beasts had inflicted on a human village. Honor dictated action, and the hunt was on.

Suddenly, in the brackish water up ahead of them, came the sloshing crash of something big moving through the bogs that littered the fen. Whatever it was, it just made the misfortune of becoming today’s distraction from boredom.

Herne leapt up onto a nearby stump and started whooping and hollering, hoping to draw the as yet unseen intruder out into the open. Herne began to dance about on the stump, and at one point burst out into a lewd song about a halfling barkeep’s daughter.

The fen grew quiet, and Herne grew discouraged. He heard a less than amused “tisk” from somewhere behind him, and he knew that Frigga was quietly running through a list of insults to riddle him with.

There was a muffled yelp off to his left, followed by a ferocious crunching sound, and an all too brief scream of pure agony. Something flew through the air straight at him, and Herne barely had time to duck out of the way of the mystery projectile.

Herne hopped down from his perch and hunkered down into a low crouch, darting from the log towards where the mystery missile had touched down. After a moments searching, he found his quarry… or at least what was left of it.

The upper part of Duggart’s body was laying face down in the mud, both arms twitching at his side. A bubble of air popped as it rose to the surface next to the corpse’s submerged face.

His legs were entirely missing, the wreckage of his lower torso only hinting that extremities could have ever worked there in the first place. Duggart’s blood was seeping out in a lazy torrent, eventually mingling with the muddy waters of the fen in slowly swirling eddies.

A low, throaty chuckle purred out from the misty expanse, at once nowhere and everywhere. The hair on the back of Herne’s neck stood straight up, and he slowly unbuckled his daggers. His time on this earth may be coming to a close, but he wasn’t going to go to the Eternal Smithy without a fight.

There was an explosion of movement through the underbrush, and a humongous beast lumbered out of the fetid waters. The creature’s stunted legs ended with gigantic webbed feet, while its long, willowy arms were graced with craggy talons. Its eyes were flashing with wild excitement, its gore caked maw erupting into a vicious grin.

“TROLL!!!” bellowed Herne, even as bolts flew straight and true from at least a dozen hidden ranger’s crossbows. The troll reeled back in pain, then shook off the onslaught and redoubled its advance on Hernes position.

The doughty dwarf shifted his footing into a low fighting stance, and he juked to the left as the troll attempted to barrel into him. He chuckled quietly to himself, knowing full well that the creature had overestimated its odds of a quick meal.

The troll reeled up in sudden pain, scrabbling frantically at its leathery back. Frigga had somehow managed to find a perch between the creature’s massive shoulder blades, and had secured herself to its neck with a climbing harness.

Herne stood by to admire his sister’s handiwork for a moment, then gasped in mock horror as the tirade of obscenities she was yelling went on.

“I don’t think you can do that with a goat, even with a cask of oil, sister!” He shouted out. She replied with a curt suggestion of what he could do with his opinion.

A moment later, the troll fell lifeless to the muddy embrace of the fen, its eyes gouged out and a four inch wide trench of butchered flesh running ear to ear.

Frigga was a sight to behold as she unfastened the climbing harness, the fierce whites of her eyes flashing murder from beneath a mask of bloody gristle and mud.

Slowly, she smiled. Herne laughed. With Frigga able to blow off some steam, their ragged little group might be able to finish off the kobolds and get her to a proper tavern before her temper became truly impossible to manage.

Kings of War: Heroes of Iron and Stone (KoW Dwarf Project, part 3)

I got a little side-tracked while putting together my Ranger regiments for Kings of War, and decided it was time to get my heroes together while I was at it. I kitbashed a pretty nifty Dwarf King mounted on a nasty critter from some Northern Alliance bits I had kicking around, and a few choice plastic GeeDubs Dwarf bits. The end result is entirely unique to my army, and I couldn’t be happier!

I was trying to find the perfect Iron Juggernaught, and settled on a pretty cool Keg Golem from Rocket Pig Miniatures. He’s pretty gangly and awesome, but he wasn’t Dwarfy enough for me yet.

I chopped up some more Dwarf plastics, and now have another unique model for both KoW and Vanguard. Meet Major Oakshanks:

Throgrim Oakshanks was, frankly put, one of the most stubborn Dwarfs to ever grace the Iron Hall, and that’s saying something. He refused to concede in any endeavor, no matter the stakes. If there was an enemy that needed a good thrashing, your best bet was to get Oakshanks riled up and point him at what needed killing. It didn’t matter how grievious his own wound would turn out, his sheer force of will would bring him back to the Iron Hall again and again.

Sadly, this stubborn determination wasn’t limited to just fighting. Oakshanks refused to be bested in anything, whether it be martial, or simple sport.

One fateful afternoon, Oakshanks became enraged when drinking with some younger recruits. The veteran warrior was well into his cups, and refusing to admit that the Youngbeards were putting his drinking prowess to shame. Oakshanks was beligerantly trying to down an entire keg of brandy when a cohort of goblins made the unfortunate mistake of attacking the tavern.

The Youngbeards held their own admirably, but they lacked the training to fight off a bloodthirtsty horde of seasoned killers. This was when Oakshanks entered the fray, laying into the throng of savage creatures with a roar of drunken enthusiasm.

Before long, the greenskins were slaughtered, and the Youngbeards surveyed the damage. The tavern itself was smashed and barely staying upright, with vital load-bearing supports splintered everywhere. The upper floor was groaning and visibly shifting without much to hold it aloft. And the entire scene was caked with the slimy green visera of dozens of butchered goblins.

Amidst the carnage was Oakshanks, propped up on a pile of gore. His left arm had been hewn raggedly from his shoulder, and his lifeblood was sputtering from the stump. His insides were most definitely no longer inside, and his neck barely had enough flesh left to it to hold up the old veteran’s head.

But Oakshanks didn’t care. He was grinning like a loon, and trying to encourage the Youngbeards to finish their contest. The recruits gathered around the venerable elder, and offered him sips of brandy and mead until he passed.

It was a fortnight’s march back to the Iron Hall, and the Youngbeards knew they needed to return with Oakshank’s body so that he could be entombed with his ancestors. They set about patching up the corpse as best they could, but soon realized that the stench of decay would draw un-needed attention from scavengers or worse as they made their way home.

Ranger Stonebrow searched the wreckage of the tavern and found a large barrel of spirits. He tapped the bung, poured off about half the contents, then carefully righted the barrel again. Slowly, he pried off the top of the barrel, then reverently lowered the remains of the old warrior inside. With the top hammered back down, the aged Dwarf’s body would be perfectly preserved during the long trek back to the Iron Hall.

****

Stonebrow and the surviving Youngbeards returned to the mighty fortress keep of the Iron Hall 16 days later. They had encountered brigands, raiding parties, and a troublesome Elf with a pesky habit of setting traps and snares. Despite all of these obstacles, they returned with the body of Throgrim Ironshanks, still immersed in a massive barrel of fortified spirits.

The Youngbeards and Ranger Stonebrow presented the remains to the Iron King, who ordered his bodyguards to take the honored veteran to the clerics, who would then prepare his body for burial within the Tombs of the Ancestors.

The clerics received the body with great care, and gently, reverently removed the pruny, pickled remains from the barrel that had held them so well for more than two weeks. They laid the corpse on a slab of granite, and set about the busy work of preparing the body for buriel.

That’s when they noticed that Ironshanks was staring at them. Then, to their horror, he started moving his lips, then started coughing up think globules of liquor and ichor. He finally hacked up a chunk of something black and wet, then took in a wheezing, challenged breath.

“Put me back in the damned barrel, you mangey taints.”

*****

To this day, whenever the Iron Hall marches to war, Major Ironshanks is sure to be present, charging into battle in a golem that holds his remains, eternally embalmed in the choicest Dwarven spirits. He is as stubborn as ever, but less inclined to argue with the Youngbeards as a sign of respect.

Besides, he hasn’t been sober in years.

So much more to come!

Nighthaunt Project (part 2)

The second part of the Nighthaunt project is this pair of ponies, which turned out waaaay better than I was hoping for!

I used my airbrush to blend a nice earth tone brown into an eerie green, then pulled out some ethereal highlights with a light blue gray. Then some rust effects for the metal, and I’m calling them good to go!

Next up, I’ll share the leader of this motley group! I have a ton more Nighthaunt I should finish up, they really are a lot of fun!

Fantasy Realms: Gronk Boomshot

One of the cooler aspects of owning a 3D printer is seeing something you love from a great sculptor, buying the file, and several gooey hours later, holding your new mini in your hot little hands.

One of my favorite companies out there right now is Artisan Guild. The sculpts are gorgeous, with tons of character and expression. The Ogres and Dwarves are neck and neck in my heart right now, but Gronk Boomshot here pushes things over the top.

Peg leg? Check. Bandana? Check. Loincloth barely covering his booty? Checkity check. He’s the whole package.

I also wanted to play with skin tones here, so there is a bit of blue in the shading, and a lot of pinks and reds on his facial skin. A true delight to print AND paint!