My good friend Rob from the Geekshow Podcast joined me to discuss the “best” edition of any given game, and what makes an edition the best edition!
Tag: Warhammer
When the 10th edition of Warhammer 40,000 came out, I fell into a trap that I tend to set for myself. I jumped head first into a horde army, knowing full well that my sensibilities are far more skirmish game sized.
I painted up a Carnifex to test a color scheme I had percolating in my head for Tyranids, and it’s pretty neat, right?

Thanks. I loved it. And then, 25 minis into that scheme, started to hate it. Loathe, even. The type of loathing that I tend to reserve for B Movie villains and bad barristas.
I moved on to another color scheme, and while it was spiffy to look at, I was faced with the same problem. Painting the same color scheme, over and over and over and over and over a hundred times is no longer something I have any patience for!
Slowly, something began to dawn on me. Why on earth was I painting a horde of space bugs a uniform color scheme? How about if the colors the bugs end up has more to do with what biomass they consumed than some Grand Color Scheme from the stars?

So, here we are, with my new, easy to follow and replicate color scheme for Tyranids. Yes, it’s ALL THE COLORS. And I think I love it, hahaha!

More to come as this project comes along!

I’m trying my damnedest to keep momentum going on my two horde army projects, but my general apathy towards modern GW games and the high burnout potential of large army builds really puts up some interesting barriers for me! Luckily, I really dig the Kruleboyz, they have a vibe that screams cool, and they’re fun to paint. I don’t know if painting fifty of them will be fun, but we’ll burn that bridge when we get to it.

I’m trying not to use straight up stock miniatures as much as possible, just to keep things distinctly mine. A lot of the Kruleboyz models will be masked, which is an easy conversion by just gluing spare scareshields to their faces. It looks pretty cool to me, and sparked some lore for the army, too!

Grimmguttz was feeling less than kunning. Frankly, he was feeling dizzy, and like he was about to bring up this morning’s double portion of Stankdredd Hash. He decided to hazard a peak, cracked an eye open a hair, and began to spew forth a torrent of hash the likes of which hadn’t been seen since his Stubbins, his steward and personal chef, had been allowed to arrange the Fumpin’ Day feast.
It was only after passing what appeared to be several gallons of noxious, neon vomit did Grimmguttz realize he was rotating about in the air. Each convulsion sent him spinning around faster, the colors of his stomach’s demise liberally painting the already psychedelic landscape with lurid splashes and sprays of color.
Grimmguttz bit back the next retch, swallowed it back down, and held his breath until he stopped spinning, which took close to an hour. No matter, he thought to himself, this was nowhere near the longest he had held his breath. He could wait it out.
Finally, his lurching rotation came to a blessed, lurching stop. Grimmguttz reached out daintily with an outstretched foot, then tried to tip-toe through the air to the ground. This accomplished nothing, so he whispered a threat to Gorkamorka and dove forward, gracefully striking his chin against the craggy ground.
Grimmgutz sat up, running his sore jaw and cursing quietly to himself. He suddenly realized that he wasn’t alone. “CAW!” said the crow, blinking all six of its eyes in unison. It was the largest crow Grimmguttz had ever seen, and the lurching, sickening colors strobing through landscape and air was reflected in its feathers.
“Same atcha, stoopid bird”, burped Grimmguttz, still massaging feeling into his jaw.
“CAW! CAW! CAAAAW!!!” screamed the crow, causing Grimmguttz to scramble defensively back on his ass.

“But dey is da gods!” muttered Grimmguttz, shocked at the blasphemy the crow had just uttered.
“CAW! CAAAAAAAW!” yelled the crow.
“I see, I see”, answered Grimmguttz, as a plan bloomed freshly into place in his mind. “But to do dat, dere wood ‘ave to be a heap o’ scrappin’ an frumpin’ first, speshully if’ we’s gunna get dat much Waaagh built up!”
“CAW!” agreed the crow, flapping its wings lazily.
“But even den, da gods wood sees us a comin’ miles away and fess wutt we’s a doin’ fore we had a chance a da trick!”
A wisp of purple energy started to coalesce around the bird, obscuring its appearance. Grimmguttz watched, fascinated and confused as the crow became impossible to discern from the landscape.
And with that, Grimmguttz the Kunnin’ came to in the Stankdredd marsh, sprawled on the ground next to Grakkskull’s hut. The boss looked down at the battered, nauseous wizard and let out a chuckle.
“Nice a yoos to join us, Guttz”, said the boss, strapping his scareshield to his arm. Grimmguttz stared into the face of the shield, a plan forming in his mind. A plan that would make it so the gods, even as formidable as they were, would never see Grakkskull’s krew coming…
… and even if they did, wouldn’t know who it was, until it was too late.

I’ll have more on Grakkskull and Grimmguttz, as they plot to raise enough Waaagh energy to elevate the Throne of Crows to divinity!
I am going to pretend it’s the excellent posts at Convert or Die that have me drooling over Necromunda again, and while there is SOME truth to that, I’m also just a basic stim juve at heart with little self control. I have a bunch o’ Mundas laying about the place, so there has been a flurry of assembly going on as I indulge one of my favorite gaming pastimes… getting in way over my head!
Big Dugg is a Stig Shambler I put together for my Cawdor crew a few years ago, but I haven’t posted him here, so I figure while I’m furiously putting models together, I can share some shots of one of my favorite models!

Dugg was an enormous child, and grew to be an even larger adult. He was shunned by most citizens of the underhive, and those that didn’t outright ignore him often abused him or used his massive fists to do harm to others.
At the end of the day, Big Dugg is a gentle soul, and hasn’t really developed mentally or emotionally past a toddler’s abilities. He is quite a sweet natured soul, unless something makes him angry, in which case things can get messy.

Dugg was wandering aimlessly through the underhive, hoping to find refuge from those that would abuse him. He had become friendly with a few members of a Cawdor missionary group, who introduced him to Barnabas, another soul twisted by the rigors of underhive life and cursed with a withered, atrophied body.
Barnabas and Dugg became fast friends, with Barnabas keeping Dugg away from malicious gangers, and Dugg keeping Barnabas safe from bullies and thugs who liked to prey on him.

When Big Dugg is pressed into battle by his Cawdor friends, Barnabas bolts a shield to his harness that will protect his friend from seeing the violence he meets out on those he faces in battle. Many a thug has met his end with the visage of a fluffy, cartoonish face rushing up, out of the darkness, with a flurry of fists and flames following behind.
I picked up a long-dormant project over the summer, when my now scattered game group decided to get together for a weekend of Age of Sigmar‘s pretty awesome Spearhead supplement. I had the better part of a Kruleboyz Spearhead already finished, so it was time to get the rest done, which I’ll share in a separate post.

Long story short, we had a blast. My health wasn’t the best, but I still managed to get a game in with my friend Jeff, and we both had an excellent time!

This lead to all of us deciding to work on a Path to Glory league together, with a full campaign and stories to tell about our armies. Our first task is going to be to flesh out those Spearheads to 1,000 points, and for that to work, we’re going to be needing bosses! Or at least I will. Sure, I could use the Spearhead boss, he’s cool enough, but this project deserves something custom!

That’s where Grakkskull, da’ King of Crows comes in! I had this amazing Warhammer Underworlds Kruleboy leader, and after figuring out how to get more crows on the figure Grakkskull was born!
First step was coming up with some extras to make him EXTRA. I had just finished putting some Kroot together, so I had some extra meat bits and hooks. Perfect. Also, that cage on this dude’s head gave me some ideas, and I found a crow from my Cursed City box set that set more ideas in motion. Also, that whip needs to be swapped out with something stabbier, so a cleaver from a Khorn jerk should come in handy!


The crow on the trident has a key in its beak, which is one of the motivations behind Grakkskull’s madness. He just wants to find that key and unlock the stupid cage on his head! In the meantime, he had a scare shield welded to the cage so that the gods couldn’t see his schemes and thwart him.


Paint basics have been laid in, next up is detailing and basing! Then his stabgrot, Bootlick, will be joining the mob! Stay tuned for more!


I’ve had these models kicking around the house since they came out, and while I have painted a fair few of them up, I was never really happy with the way they turned out. The Scare Shields just weren’t coming out right, and the whole army was frustrating me.
Add to that my general disdain for the overall play style of Age of Sigmar, and I was finding myself in a funk. But, I remembered a lesson learned from painting Infinity models, and that is that sometimes Grimdark just isn’t the way to go. Sometimes, you gotta go Grimbright. Get some color in there. Be bold with your color choices, and just go ham!
With that inspiration fresh in mind, I got to work and put some fun colors together and had a blast!


Here’s a couple more finished up, I’m really liking how these turned out!


More will be coming along as the inspiration and energy hits!
This was going to be the celebratory “I finished a project!” post, but I should have known better.
Right when I wrapped up the final touches on Lady Olynder, a good friend offered to trade some Nighthaunt figures he had laying about for some minis I had in storage. It was a deal too good to pass up! So, there will be more spooky ghosts coming your way! A whole lot more…
But first, today’s update. I finished the leader of my mob of ghosties!

Seriously, Lady Olynder is just about the coolest miniature Games Workshop has ever produced, and that’s a tough thing to say! The Nighthaunt line alone contains some of the greatest sculpts I have ever seen in my life. I really had a great time painting her, and there’s still a little part of me that wants to sneak a green LED into the hollow part of her body.
The base is smaller than what she comes with in game, but I don’t play Warhammer, so this won’t be a problem. And even if I do end up getting a game in, I can make a bigger base without much trouble! (I say I don’t play Warhammer, but I do get sucked in to a game every year or so. We all orbit that sun, whether we want to or not)
The base she’s on was made up of about a dozen candles I printed in my garage, with a base from one of the Patreon accounts that I follow.
Here’s all of the finished ghosts to date! More to come soon!

This last month has probably been the worst hobby month I’ve had in a really long time. I haven’t been really productive, and have been really distractible by some pretty silly things. Also, those things make perfect sense, too: surviving a pandemic responsibly means finding ways to connect with people without being physically in person, which means the audio group chat in my World of Warcraft sessions has been really alluring.
Downside, though- I suck at video games, and I would rather get my paints going again than spend a lot of hours leveling another character through WoW. So, back to the workbench!

Let’s get some badassery going with a regiment of Dwarf Rangers. This group of hearty warriors is made up of a mix of Mantic, Games Workshop, and Artisan Guild models, with the Artisan Guild figures having built-in magnetic bases so that I can pop them off the multi-base for some sweet Vanguard action!

The Runestone up front is landscape bark from the front yard, which I carved flat on the bottom, painted grey, then hand painted the runes and the dwarf face onto. It adds a pretty cool thematic element, and helps hide the base recesses for my removable figs.
The regiment is led by Herne and Frigga Ironheart, who lead the team together despite Frigga’s near constant intoxication. I really love these minis, and can’t wait to see them on the table. Any table. Someday…

Herne knew that they were in trouble. His group of rangers had been trudging through the fen for a week now, and their spirits were dangerously low. More importantly, their provisions were running even lower. Frigga had been sober for close to four days, and her temper had been at a steady boil since waking that morning.
And a sober Frigga can’t hit the broad side of an ogre’s nursemaid, he mused to himself. But she is capable of making everyone’s life a living hell until she gets something to quench that fiery thirst of hers.
The ranger pulled himself up from his hiding spot, and flicked his fingers in a silent signal to the rest of the regiment, which had concealed itself in the muck and the mire of the fen. Much more of this skulking about, and these warriors wouldn’t have much fight left in them.
They had been tracking a troop of kobolds for weeks, after coming across a horrific scene of carnage that the diminutive beasts had inflicted on a human village. Honor dictated action, and the hunt was on.
Suddenly, in the brackish water up ahead of them, came the sloshing crash of something big moving through the bogs that littered the fen. Whatever it was, it just made the misfortune of becoming today’s distraction from boredom.
Herne leapt up onto a nearby stump and started whooping and hollering, hoping to draw the as yet unseen intruder out into the open. Herne began to dance about on the stump, and at one point burst out into a lewd song about a halfling barkeep’s daughter.
The fen grew quiet, and Herne grew discouraged. He heard a less than amused “tisk” from somewhere behind him, and he knew that Frigga was quietly running through a list of insults to riddle him with.
There was a muffled yelp off to his left, followed by a ferocious crunching sound, and an all too brief scream of pure agony. Something flew through the air straight at him, and Herne barely had time to duck out of the way of the mystery projectile.
Herne hopped down from his perch and hunkered down into a low crouch, darting from the log towards where the mystery missile had touched down. After a moments searching, he found his quarry… or at least what was left of it.
The upper part of Duggart’s body was laying face down in the mud, both arms twitching at his side. A bubble of air popped as it rose to the surface next to the corpse’s submerged face.
His legs were entirely missing, the wreckage of his lower torso only hinting that extremities could have ever worked there in the first place. Duggart’s blood was seeping out in a lazy torrent, eventually mingling with the muddy waters of the fen in slowly swirling eddies.
A low, throaty chuckle purred out from the misty expanse, at once nowhere and everywhere. The hair on the back of Herne’s neck stood straight up, and he slowly unbuckled his daggers. His time on this earth may be coming to a close, but he wasn’t going to go to the Eternal Smithy without a fight.
There was an explosion of movement through the underbrush, and a humongous beast lumbered out of the fetid waters. The creature’s stunted legs ended with gigantic webbed feet, while its long, willowy arms were graced with craggy talons. Its eyes were flashing with wild excitement, its gore caked maw erupting into a vicious grin.
“TROLL!!!” bellowed Herne, even as bolts flew straight and true from at least a dozen hidden ranger’s crossbows. The troll reeled back in pain, then shook off the onslaught and redoubled its advance on Hernes position.
The doughty dwarf shifted his footing into a low fighting stance, and he juked to the left as the troll attempted to barrel into him. He chuckled quietly to himself, knowing full well that the creature had overestimated its odds of a quick meal.
The troll reeled up in sudden pain, scrabbling frantically at its leathery back. Frigga had somehow managed to find a perch between the creature’s massive shoulder blades, and had secured herself to its neck with a climbing harness.
Herne stood by to admire his sister’s handiwork for a moment, then gasped in mock horror as the tirade of obscenities she was yelling went on.
“I don’t think you can do that with a goat, even with a cask of oil, sister!” He shouted out. She replied with a curt suggestion of what he could do with his opinion.
A moment later, the troll fell lifeless to the muddy embrace of the fen, its eyes gouged out and a four inch wide trench of butchered flesh running ear to ear.
Frigga was a sight to behold as she unfastened the climbing harness, the fierce whites of her eyes flashing murder from beneath a mask of bloody gristle and mud.
Slowly, she smiled. Herne laughed. With Frigga able to blow off some steam, their ragged little group might be able to finish off the kobolds and get her to a proper tavern before her temper became truly impossible to manage.
The second part of the Nighthaunt project is this pair of ponies, which turned out waaaay better than I was hoping for!

I used my airbrush to blend a nice earth tone brown into an eerie green, then pulled out some ethereal highlights with a light blue gray. Then some rust effects for the metal, and I’m calling them good to go!

Next up, I’ll share the leader of this motley group! I have a ton more Nighthaunt I should finish up, they really are a lot of fun!
I’m not a huge fan of Games Workshop these days, but I do have a weakness for about a third of the catalogue. The spin flier, weirder, and more far fetched the figure, the more likely that they’ll end up on my paint bench.

The Chainrasp Horrors weren’t the first Nighthuant models that I bought, but the were the first I finished! I employed a unique (to me) color scheme, and really had a lot of fun painting.

The weapons all got some fun rust effects, and a little dark glaze pulled the paint together! The bases were from a Patreon that I support, and the end result put a smile on my face!

Next up, ghost ponies!